// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CONFIG_H #define CONFIG_H #include /** @brief Wrapper for a Ryzom config file, allows setting and querying values. */ class CConfig { public: CConfig(); ~CConfig(); /** @brief Loads a config file. @param fileName - The file to load @return Returns true on success, returns false on failure. */ bool load( const char *fileName ); /** @brief Reloads the contents of the config file @return Return true on success, returns false on failure. */ bool reload(); /** @brief Reverts the config file to the default @details Reverts the config file to the default if possible. If there is no default config, it reverts the current changes only. */ void revertToDefault(); /** @brief Saves the configuration to the config file. @return Returns true on success, returns false on failure. */ bool save(); /** @brief Queries the value for the specified key. @param key - The key we are interested in @return Returns the value as a bool, returns false if the key doesn't exist. */ bool getBool( const char *key ); /** @brief Queries the value for the specified key. @param key - The key we are interested in @return Returns the value as an integer, returns 0 if the key doesn't exist. */ sint32 getInt( const char *key ); /** @brief Queries the value for the specified key. @param key - The key we are interested in @return Returns the value as a float, returns 0.0f if the key doesn't exist. */ float getFloat( const char *key ); /** @brief Queries the value for the specified key. @param key - The key we are interested in @return Returns the value as a std::string, returns an empty string if the key doesn't exist. */ std::string getString( const char *key ); /** @brief Sets the specified key to the specified value. @param key - the key we want to alter @param value - the value we want to set */ void setBool( const char *key, bool value ); /** @brief Sets the specified key to the specified value. @param key - the key we want to alter @param value - the value we want to set */ void setInt( const char *key, sint32 value ); /** @brief Sets the specified key to the specified value. @param key - the key we want to alter @param value - the value we want to set */ void setFloat( const char *key, float value ); /** @brief Sets the specified key to the specified value. @param key - the key we want to alter @param value - the value we want to set */ void setString( const char *key, const std::string &value ); private: // config file NLMISC::CConfigFile cf; // default config file NLMISC::CConfigFile dcf; }; #endif