// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include #include #include #include #include #include "tree.h" #include "cond_node.h" #include "result_node.h" CTree::CTree() { _RootNode = NULL; } CTree::~CTree() { if ( _RootNode != NULL ) delete _RootNode; } void CTree::setKey(int key) { _Key = key; } int CTree::getKey() { return _Key; } bool CTree::getOutput(CRecord *input) { if ( _RootNode != NULL ) return _RootNode->propagRecord( input ); else return false; } int CTree::getNbRecords(std::vector &records,int key, IValue *value) // { int nb = 0; std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { if ( *((**it_r)[key]) == value ) nb++; it_r++; } return nb; } double CTree::log2(double val) const { return (log(val) / log(2.0)); } double CTree::entropy(double a, double b) const { double p1; double p2; if ( a > 0 ) p1 = a * log2(a); else p1 = 0; if ( b > 0 ) p2 = b * log2(b); else p2 = 0; return ( p1 + p2 ) * -1; } double CTree::entropy(std::vector &p) const { double result = 0; std::vector::iterator it_p = p.begin(); while ( it_p != p.end() ) { double val = *it_p; if ( val > 0 ) result = result + val * log2( val ); it_p++; } return result * -1; } double CTree::gain(std::vector &records, int attrib, CField *field) { int nb_values = (int)field->getPossibleValues().size(); int nb_records = (int)records.size(); CValue bool_true(true); double nb_key_true = getNbRecords(records, _Key, &bool_true ); double nb_key_false = nb_records - nb_key_true; double entropy_records = entropy( nb_key_true / nb_records, nb_key_false / nb_records ); double gain = entropy_records; int i; for ( i = 0; i < nb_values; i++ ) { IValue *val = field->getPossibleValues()[i]; int nb_records_val, nb_records_notval; splitRecords(records, attrib, val, nb_records_val, nb_records_notval ); int nb_records_val_key, nb_records_val_notkey; splitRecords(records, attrib, val, true, nb_records_val_key, nb_records_val_notkey ); double entropy_val = entropy( ((double)nb_records_val_key) / ((double)nb_records_val), ((double)nb_records_val_notkey) / ((double)nb_records_val) ); gain = gain - ( ( (double)nb_records_val ) / ( (double) nb_records ) * entropy_val ); } return gain; } std::vector > CTree::getSortedFields( std::vector &attributes, std::vector &records, std::vector &fields ) { std::vector > attribs; if ( ! records.empty() ) { std::vector::iterator it_a = attributes.begin(); while ( it_a != attributes.end() ) { if ( (*it_a) != _Key ) attribs.push_back( std::pair( gain(records, (*it_a), fields[*it_a] ) , (*it_a) ) ); it_a++; } } // Sorts the records by gain std::sort(attribs.begin(), attribs.end(), greater() ); std::vector >::iterator it_f = attribs.begin(); std::cout << "Attributes(gain) :" << std::endl; while ( it_f != attribs.end() ) { std::cout << " " << fields[ (*it_f).second ]->getName() << " (" << (*it_f).first << ") " << std::endl; it_f++; } std::cout << std::endl; return attribs; } // Looks for the attrib with the most gain int CTree::getBestAttrib( std::vector &attributes, std::vector &records, std::vector &fields ) { double tmp_gain; double max_gain = 0; int best_attrib = -1; std::cout << "Attributes(gain) :" << std::endl; if ( ! records.empty() ) { std::vector::iterator it_a = attributes.begin(); while ( it_a != attributes.end() ) { if ( (*it_a) != _Key ) { tmp_gain = gain( records, *it_a, fields[ *it_a ] ); std::cout << " " << fields[ *it_a ]->getName() << " (" << tmp_gain << ") " << std::endl; if ( tmp_gain >= max_gain ) { max_gain = tmp_gain; best_attrib = *it_a; } } it_a++; } } return best_attrib; } void CTree::rebuild(std::vector &records, std::vector &fields) { std::vector left_fields; CRecord *first = *records.begin(); for (int i = 0; i < first->size(); i++ ) if ( i != _Key ) left_fields.push_back( i ); _RootNode = ID3( left_fields, records, fields ); } float CTree::findNumKeyValue(std::vector &records, int key) { float sum_true = 0; float nb_true = 0; float sum_false = 0; float nb_false = 0; std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { bool result = ((CValue *)(**it_r)[ _Key ])->getValue(); if ( result == true ) { sum_true += ((CValue *)(**it_r)[ key ])->getValue(); nb_true ++; } else { sum_false += ((CValue *)(**it_r)[ key ])->getValue(); nb_false ++; } it_r++; } return ( sum_true / nb_true + sum_false / nb_false ) / 2; } std::string CTree::getDebugString(std::vector &records, std::vector &fields) { std::string output; output += "CTree KEY = "; output += fields[ _Key ]->getName(); return output; } INode *CTree::ID3(std::vector &attributes, std::vector &records, std::vector &fields) { if ( records.empty() ) { return new CResultNode( false ); } else { // If there is no attribute left and the records don't have the same key value, // returns a result node with the most frequent key value if ( attributes.empty() ) { int nb_key_true; int nb_key_false; splitRecords( records, _Key , nb_key_true, nb_key_false ); if ( nb_key_true > nb_key_false ) return new CResultNode( true ); else return new CResultNode( false ); } // Tests if all records have the same key value, if so returns a result node with this key value. int nb_records = (int)records.size(); int nb_key_true; int nb_key_false; splitRecords( records, _Key , nb_key_true, nb_key_false ); if ( nb_key_true == nb_records ) return new CResultNode( true ); if ( nb_key_false == nb_records ) return new CResultNode( false ); // Gets the attribute with the most gain for the current record set, // and recursively builds the subnodes corresponding to each // possible value for this attribute. int best_gain_attrib = getBestAttrib( attributes, records, fields ); std::vector< std::vector > sorted_records; splitRecords( records, best_gain_attrib, fields, sorted_records ); // classifies the records depending on the value of the best gain attribute std::vector new_attribs; for ( int i = 0; i < (int) attributes.size(); i++ ) // Creates a new attributes list from the current attributes list with the best gain attribute removed if ( attributes[i] != best_gain_attrib ) new_attribs.push_back( attributes[i] ); ICondNode *root_node = fields[best_gain_attrib]->createNode(_Key, best_gain_attrib, records); std::vector< std::vector >::iterator it = sorted_records.begin(); // Constructs subnodes recursively while ( it != sorted_records.end() ) { root_node->addNode( ID3( new_attribs, *it, fields ) ); it++; } return root_node; } } std::vector CTree::getRecords(std::vector &records, int attrib, bool value) { std::vector result; std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { if ( ((CValue *)(**it_r)[attrib])->getValue() == value ) result.push_back( *it_r ); it_r++; } return result; } void CTree::splitRecords(std::vector &records, int attrib, int &true_records, int &false_records) // { true_records = 0; false_records = 0; std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { if ( ((CValue *)(**it_r)[attrib])->getValue() == true ) true_records++; else false_records++; it_r++; } } void CTree::splitRecords(std::vector &records, int attrib, IValue *val, int &true_records, int &false_records) // { true_records = 0; false_records = 0; std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { const IValue *left_val = (**it_r)[ attrib ]; if ( ( *left_val ) == val ) true_records++; else false_records++; it_r++; } } // count records with a certain value for an attrib and true or false for the key attrib void CTree::splitRecords(std::vector &records, int attrib, IValue *val, bool key, int &true_records, int &false_records) // { true_records = 0; false_records = 0; std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { if ( (* ( (**it_r)[attrib] ) ) == val ) { if ( ( (CValue *) (**it_r)[ _Key ] )->getValue() == key ) true_records++; else false_records++; } it_r++; } } // Sorts records according to the possibles values for an attribute. void CTree::splitRecords( std::vector &records, int attrib, std::vector &fields, std::vector< std::vector > &result) // { if ( result.size() < fields[attrib]->getPossibleValues().size() ) { int nb_missing = (int)(fields[attrib]->getPossibleValues().size() - result.size()); for (int i = 0; i <= nb_missing; i++ ) { result.push_back( std::vector() ); } } std::vector::iterator it_r = records.begin(); while ( it_r != records.end() ) { std::vector::const_iterator it_vp = fields[attrib]->getPossibleValues().begin(); std::vector< std::vector >::iterator it = result.begin(); int id_val = 0; while ( it_vp != fields[attrib]->getPossibleValues().end() ) { const IValue *left_value = (**it_r)[attrib]; IValue *right_value = *it_vp; if ( (*left_value) == right_value ) (*it).push_back( *it_r ); it_vp++; it++; } it_r++; } }