// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "cond_node.h" ICondNode::ICondNode() { } ICondNode::ICondNode(CField *field, int key) { _Field = field; _Key = key; } ICondNode::~ICondNode() { std::vector::iterator it_n = _Nodes.begin(); //........ } void ICondNode::setKey(int key) { _Key = key; } void ICondNode::addNode(INode *node) { _Nodes.push_back( node ); }