visit

Objective. The player has to visit a specified place by entering the place object.

 

Properties:

 

name: Objective name, only used by the mission designer.

 

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

 

items_worn (Optional): The player has to wear the items on the list while being in the place to validate the objective. See item_guidelines for the formatting requirements.

 

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

 

roleplay_objective (Optional): Allow to add a description to the step.

 

place: Tag of the place object that the player needs to enter.

 

Default variables:

place (place):    $p$

 

For item number X

Variable name

Formal expression

Example

Item_type (item)

$i<X>$

$i1$