// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" #include "branch_patcher.h" #include "branch_patcherDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CBranch_patcherApp BEGIN_MESSAGE_MAP(CBranch_patcherApp, CWinApp) //{{AFX_MSG_MAP(CBranch_patcherApp) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBranch_patcherApp construction CBranch_patcherApp::CBranch_patcherApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CBranch_patcherApp object CBranch_patcherApp theApp; ///////////////////////////////////////////////////////////////////////////// // CBranch_patcherApp initialization BOOL CBranch_patcherApp::InitInstance() { // Standard initialization CBranch_patcherDlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { } else if (nResponse == IDCANCEL) { } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }