// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // PageSimple.cpp : implementation file // #include "std_sound_plugin.h" #include "georges_plugin_sound.h" #include "georges_plugin_sound.h" #include "nel/georges/u_form_elm.h" #include "sound_document_plugin.h" #include #include "PageSimple.h" using namespace std; ///////////////////////////////////////////////////////////////////////////// // CPageSimple property page #undef new IMPLEMENT_DYNCREATE(CPageSimple, CPageBase) #define new NL_NEW CPageSimple::CPageSimple(NLGEORGES::CSoundDialog *soundDialog) : CPageBase(soundDialog, CPageSimple::IDD) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); //{{AFX_DATA_INIT(CPageSimple) _AudioFormat = _T(""); _Filename = _T(""); _Filesize = _T(""); //}}AFX_DATA_INIT } CPageSimple::~CPageSimple() { } void CPageSimple::onDocChanged() { // the document have been modified, update the dialog NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument(); bool valid = false; if (pdoc != NULL) { string type, dfnName; NLGEORGES::UFormElm *psoundType; pdoc->getForm()->getRootNode().getNodeByName(&psoundType, ".SoundType"); if (psoundType != NULL) { psoundType->getDfnName(dfnName); if (dfnName == "simple_sound.dfn") { uint sampleRate, sampleSize, channels, size; string filename; char s[256]; psoundType->getValueByName(filename, "Filename"); if (SoundDialog->getFileInfo(filename, sampleRate, sampleSize, channels, size)) { /* if (channels > 1) { ::MessageBox(NULL, "3D sounds accept only mono files", _Name.c_str(), MB_OK); } */ // _Name = _Name.c_str()); // SetWindowText((_Name.empty()) ? "Sound plugin" : _Name.c_str()); _Filename = filename.c_str(); _snprintf(s, 256, "%s / %d bits / %d Hz", (channels == 1)? "mono" : "stereo", sampleSize, sampleRate); _AudioFormat = s; _snprintf(s, 256, "%d kb", size / 1024); _Filesize = s; UpdateData(FALSE); valid = true; } } } } if (!valid) { // This is not a valid simple sound... _AudioFormat = ""; _Filename = ""; _Filesize = ""; UpdateData(FALSE); } } void CPageSimple::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPageSimple) DDX_Control(pDX, IDC_FILESIZE, _FilesizeCtrl); DDX_Control(pDX, IDC_FILENAME, _FilenameCtrl); DDX_Control(pDX, IDC_AUDIOFORMAT, _AudioFormatCtrl); DDX_Text(pDX, IDC_AUDIOFORMAT, _AudioFormat); DDX_Text(pDX, IDC_FILENAME, _Filename); DDX_Text(pDX, IDC_FILESIZE, _Filesize); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPageSimple, CPropertyPage) //{{AFX_MSG_MAP(CPageSimple) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPageSimple message handlers