// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "qnelwindow.h"
#include
#include "qnelwidget.h"
QNelWindow::QNelWindow (QWidget *parent, Qt::WFlags f) : QMainWindow (parent, f)
{
initWindow();
}
void QNelWindow::initWindow()
{
/// Create ogre widget.
/// Create our gui stuff
QSplitter *splitter = new QSplitter (Qt::Vertical);
//myWidget = new CameraTrackWidget (splitter);
QNelWidget *nelWidget = new QNelWidget();
splitter->addWidget((QWidget*)nelWidget);
//myWidget2 = new CameraTrackWidget (splitter);
//splitter->addWidget (myWidget2);
nelWidget->show();
//myWidget2->show();
splitter->show();
setCentralWidget (splitter);
}