// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NLQT_SOUND_UTILITIES_H
#define NLQT_SOUND_UTILITIES_H
#include
// STL includes
// NeL includes
// Project includes
namespace NLSOUND {
class UAudioMixer;
class CSoundAnimManager;
}
namespace NLQT {
class CConfiguration;
class CInternationalization;
class CGraphicsViewport;
//class CLandscapeUtilities;
//class CPacsUtilities;
/**
* CSoundUtilities
* \brief CSoundUtilities
* \date 2010-02-06 12:26GMT
* \author Jan Boon (Kaetemi)
*/
class CSoundUtilities
{
public:
CSoundUtilities();
virtual ~CSoundUtilities();
void init(CConfiguration *configuration, CInternationalization *internationalization);
void release();
void initGraphics(CGraphicsViewport *graphicsViewport);
void releaseGraphics();
//void initLandscape(CLandscapeUtilities *landscapeUtilities);
//void releaseLandscape();
//void initPacs(CPacsUtilities *pacsUtilities);
//void releasePacs();
void updateSound();
inline NLSOUND::UAudioMixer *getAudioMixer() { return m_AudioMixer; }
inline NLSOUND::CSoundAnimManager *getSoundAnimManager() { return m_SoundAnimManager; }
private:
CConfiguration *m_Configuration;
CInternationalization *m_Internationalization;
CGraphicsViewport *m_GraphicsViewport;
//CLandscapeUtilities *m_LandscapeUtilities;
//CPacsUtilities *m_PacsUtilities;
NLSOUND::UAudioMixer *m_AudioMixer;
NLSOUND::CSoundAnimManager *m_SoundAnimManager;
private:
CSoundUtilities(const CSoundUtilities &);
CSoundUtilities &operator=(const CSoundUtilities &);
}; /* class CSoundUtilities */
} /* namespace NLQT */
#endif /* #ifndef NLQT_SOUND_UTILITIES_H */
/* end of file */