// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_ATTRIBUTE_H_
#define NL_ATTRIBUTE_H_
#include
class IAttribute
{
private:
std::string _Name;
public:
IAttribute(std::string);
std::string &getName();
void setName(std::string);
};
template class CAttribute : public IAttribute
{
private:
T _Value;
public:
CAttribute();
CAttribute(std::string);
CAttribute(std::string,T);
T &getValue();
void setValue(T &);
};
template CAttribute::CAttribute() : IAttribute("")
{
}
template CAttribute::CAttribute(std::string name) : IAttribute(name)
{
}
template CAttribute::CAttribute(std::string name, T value) : IAttribute(name)
{
_Value = value;
}
template T &CAttribute::getValue()
{
return _Value;
}
template void CAttribute::setValue(T &value)
{
_Value = value;
}
#endif