// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ///////////// // INCLUDE // ///////////// #include // Misc. #include "nel/misc/path.h" #include "nel/misc/sheet_id.h" #include "nel/misc/big_file.h" // 3D Interface. #include "nel/3d/bloom_effect.h" #include "nel/3d/u_driver.h" #include "nel/3d/u_scene.h" #include "nel/3d/u_landscape.h" #include "nel/3d/u_camera.h" #include "nel/3d/u_instance.h" #include "nel/3d/u_text_context.h" #include "nel/3d/u_visual_collision_manager.h" #include "nel/3d/u_cloud_scape.h" #include "nel/3d/u_shape_bank.h" #include "nel/3d/u_water_env_map.h" #include "nel/3d/material.h" #include "nel/3d/fxaa.h" // Sound #include "nel/sound/u_audio_mixer.h" // Client #include "init_main_loop.h" #include "input.h" #include "client_cfg.h" #include "entities.h" #include "entity_animation_manager.h" #include "actions_client.h" #include "interface_v3/interface_manager.h" #include "interface_v3/people_interraction.h" #include "nel/gui/view_bitmap.h" #include "nel/gui/interface_link.h" #include "cursor_functions.h" #include "pacs_client.h" #include "ig_client.h" #include "light_cycle_manager.h" #include "weather_manager_client.h" #include "weather.h" #include "nel/3d/u_cloud_scape.h" #include "view.h" #include "time_client.h" #include "connection.h" #include "sheet_manager.h" #include "world_database_manager.h" #include "continent_manager.h" #include "continent.h" #include "sky_render.h" #include "nel/gui/group_editbox.h" #include "interface_v3/inventory_manager.h" #include "interface_v3/bot_chat_page_all.h" #include "main_loop.h" #include "net_manager.h" #include "ig_callback.h" #include "lod_character_user_manager.h" //#include "color_slot_manager.h" #include "teleport.h" #include "movie_shooter.h" #include "interface_v3/input_handler_manager.h" #include "time_client.h" #include "auto_anim.h" #include "release.h" #include "ig_season_callback.h" #include "ground_fx_manager.h" #include "animation_fx_misc.h" #include "attack_list.h" #include "water_env_map_rdr.h" // Sound #include "nel/sound/sound_anim_manager.h" // Game share #include "game_share/light_cycle.h" #include "sound_manager.h" #include "precipitation_clip_grid.h" #include "nel/misc/check_fpu.h" #include "landscape_poly_drawer.h" #include "session_browser_impl.h" #include "nel/gui/lua_manager.h" // ProgressBar steps in init main loop #define BAR_STEP_INIT_MAIN_LOOP 22 /////////// // USING // /////////// using namespace NLMISC; using namespace NL3D; //////////// // EXTERN // //////////// namespace R2 { extern bool ReloadUIFlag; } extern bool SetMousePosFirstTime; extern EGSPD::CSeason::TSeason ManualSeasonValue; UTextureFile *LoadingBitmap = NULL; UTextureFile *LoadingBitmapFull = NULL; UMaterial LoadingMaterial; UMaterial LoadingMaterialFull = NULL; std::string LoadingBitmapFilename; uint64 StartInitTime = 0; uint64 StartPlayTime = 0; // texture for the logos std::vector LogoBitmaps; // Use the ESCAPE key during loading, in dev version only bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING; // *************************************************************************** // MipMap level setup. Don't modify. #define ENTITY_TEXTURE_COARSE_LEVEL 3 #define ENTITY_TEXTURE_NORMAL_LEVEL 1 #define ENTITY_TEXTURE_HIGH_LEVEL 0 // Size in MB of the cache for entity texturing. #define ENTITY_TEXTURE_LOW_MEMORY 10 // 64, 32 or less #define ENTITY_TEXTURE_NORMAL_MEMORY 40 // 128 #define ENTITY_TEXTURE_HIGH_MEMORY 80 // 256 #define ENTITY_TEXTURE_VERY_HIGH_MEMORY 160 // 512 and more // Size in KB of max upload per frame #define ENTITY_TEXTURE_LOW_MAXUP 64 #define ENTITY_TEXTURE_NORMAL_MAXUP 128 #define ENTITY_TEXTURE_HIGH_MAXUP 256 // Don't Modify, set true for debug purpose only const bool DBG_DisablePreloadShape= false; /////////////// // Functions // /////////////// struct CStatThread : public NLMISC::IRunnable { CStatThread() { //nlinfo("ctor CStatThread"); } string referer; void get(const std::string &url) { //nlinfo("get '%s'", url.c_str()); CURL *curl = curl_easy_init(); if(!curl) return; curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 1); curl_easy_setopt(curl, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.10) Gecko/2009042316 Firefox/3.0.10 (.NET CLR 3.5.30729)"); // FIXME curl_easy_setopt(curl, CURLOPT_REFERER, string("http://www.ryzomcore.org/" + referer).c_str()); curl_easy_setopt(curl, CURLOPT_URL, url.c_str()); CURLcode res = curl_easy_perform(curl); curl_easy_cleanup(curl); //curl_global_cleanup(); } std::string randomString() { std::string chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; std::string s; for (int i = 0; i < 32; i++) { s += chars[uint(frand(float(chars.size())))]; } return s; } void addParam(std::string ¶ms, const std::string &name, const std::string &val) { if(val.empty()) return; if(!params.empty()) params += "&"; params += name+"="+val; } string cookie() { string name; if(UserEntity && !UserEntity->getEntityName().toString().empty()) name = UserEntity->getEntityName().toString(); std::string userid = toString("u%d", NetMngr.getUserId())+name; return toUpper(getMD5((const uint8 *)userid.c_str(), (uint32)userid.size()).toString()); } // return true if we sent the connect because we have all information bool connect() { //nlinfo("connect"); if(!UserEntity || UserEntity->getEntityName().toString().empty()) return false; referer = ContinentMngr.getCurrentContinentSelectName(); std::string params; addParam(params, "ra", randomString()); std::string session = toString("%d%d", NetMngr.getUserId(), CTime::getSecondsSince1970()); addParam(params, "sessioncookie", toUpper(getMD5((const uint8 *)session.c_str(), (uint32)session.size()).toString())); addParam(params, "cookie", cookie()); addParam(params, "browsertoken", "X"); addParam(params, "platformtoken", "Win32"); addParam(params, "language", CI18N::getCurrentLanguageCode()); addParam(params, "page", ""); addParam(params, "pagetitle", referer); addParam(params, "screen", toString("%dx%d", ClientCfg.ConfigFile.getVar("Width").asInt(), ClientCfg.ConfigFile.getVar("Height").asInt())); addParam(params, "referer", "http%3A%2F%2Fwww.ryzomcore.org%2F" + referer); time_t rawtime; struct tm * timeinfo; char buffer [80]; time ( &rawtime ); timeinfo = localtime ( &rawtime ); strftime (buffer,80,"%H%%3A%M", timeinfo); addParam(params, "localtime", buffer); addParam(params, "cv_name", UserEntity->getEntityName().toUtf8()); //addParam(params, "cv_email", ""); //addParam(params, "cv_avatar", ""); addParam(params, "cv_Userid", toString(NetMngr.getUserId())); extern TSessionId HighestMainlandSessionId; string shard; switch(HighestMainlandSessionId.asInt()) { case 101: shard = "Aniro"; break; // fr case 102: shard = "Leanon"; break; // de case 103: shard = "Arispotle"; break; // en case 301: shard = "Yubo"; break; // yubo default: shard= "unknown"; break; } addParam(params, "cv_Shard", shard); /* get("http://ryzom.com.woopra-ns.com/visit/" + params); */// FIXME return true; } void ping() { //nlinfo("ping"); std::string params; addParam(params, "cookie", cookie()); addParam(params, "ra", randomString()); /* get("http://ryzom.com.woopra-ns.com/ping/" + params); */// FIXME } void run() { //nlinfo("run CStatThread"); bool connected = false; uint t = 0; while (true) { // connect(); // nlSleep(60*1000); // connect the first time and every 5 minutes if(!connected || t == 5*60/20) { connected = connect(); t = 0; } nlSleep(20*1000); if(connected) ping(); t++; } } }; bool startStat = false; void startStatThread() { if(startStat) { curl_global_init(CURL_GLOBAL_ALL); //nlinfo("startStatThread"); CStatThread *statThread = new CStatThread(); IThread *thread = IThread::create (statThread); nlassert (thread != NULL); thread->start (); } } //--------------------------------------------------- // Generic method to wait for Server Initialisation messages: //--------------------------------------------------- inline void waitForNetworkMessage(bool &var) { while(!var) { // Event server get events CInputHandlerManager::getInstance()->pumpEventsNoIM(); // Update network. NetMngr.update(); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); // Send dummy info NetMngr.send(); // Do not take all the CPU. nlSleep(100); } } //--------------------------------------------------- // Wait for the user position and ring information //--------------------------------------------------- void waitForUserCharReceived() { if ((!ClientCfg.Local)/*ace&&(!ClientCfg.Light)*/) { // Get the position from the server (will fill either UserEntity or UserEntityInitPos/Front) waitForNetworkMessage(UserCharPosReceived); } else { // Get the position from the cfg. if (UserEntity) { UserEntity->pos(ClientCfg.Position); UserEntity->front(ClientCfg.Heading); } else { UserEntityInitPos = ClientCfg.Position; UserEntityInitFront = ClientCfg.Heading; } } // Display the start position for the user. const CVectorD& p = UserEntity ? UserEntity->pos() : UserEntityInitPos; //nlinfo("Start Position: %f %f %f", p.x, p.y, p.z); } //--------------------------------------------------- // getRyzomTime : // Get the user position at the beginning. //--------------------------------------------------- inline void getRyzomTime() { /* // Get the position from the server. if(!ClientCfg.Local && !ClientCfg.Light) { while(RT.getRyzomTime() == 0) { // Event server get events CInputHandlerManager::getInstance()->pumpEventsNoIM(); // Update network. NetMngr.update(); CCDBNodeBranch::flushObserversCalls(); // Send dummy info NetMngr.send(); // Do not take all the CPU. nlSleep(100); } } */ }// getRyzomTime // //--------------------------------------------------- // getRyzomTime : // Get the phrase book at the beginning. //--------------------------------------------------- inline void getSabrinaPhraseBook() { // Get the position from the server. if ((!ClientCfg.Local)/*ace&&(!ClientCfg.Light)*/) { waitForNetworkMessage(SabrinaPhraseBookLoaded); } } //---------------------------------- // Init the weather / day/night mgt //---------------------------------- static void initWeather() { WeatherManager.init(); // Load description of light cycles for each season. loadWorldLightCycle(); // Load global weather function parameters loadWeatherFunctionParams(); // LightCycleManager.create(); // direction of wind remains the same WeatherManager.setWindDir(CVector::I); } //--------------------------------------------------- // initMainLoop : // Initialize the main loop. // // If you add something in this function, check CFarTP, // some kind of reinitialization might be useful over there. //--------------------------------------------------- void initMainLoop() { StartInitTime = NLMISC::CTime::getLocalTime(); Driver->clearBuffers(CRGBA::Black); Driver->swapBuffers(); CNiceInputAuto niceInputs; bool WantStartupProfiling = false; #ifdef _PROFILE_ON_ if( WantStartupProfiling ) { // start the bench. NLMISC::CHTimer::startBench(); Driver->startBench(); } #endif // _PROFILE_ON_ { // profile init mainloop H_AUTO ( RZ_Client_InitMainLoop ); FPU_CHECKER_ONCE NLMISC::TTime initStart = ryzomGetLocalTime(); NLMISC::TTime initLast = initStart; NLMISC::TTime initCurrent = initLast; // Progress bar for init_main_loop() ProgressBar.reset (BAR_STEP_INIT_MAIN_LOOP); ucstring nmsg; FPU_CHECKER_ONCE // Get the interface manager CInterfaceManager *pIM = CInterfaceManager::getInstance(); { H_AUTO(RZUnInOut) pIM->uninitOutGame(); } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Uninitializing outgame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); // Create the game interface database { H_AUTO(InitRZDB) // Initialize the Database. nmsg = "Initializing XML Database ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); IngameDbMngr.init(CPath::lookup("database.xml"), ProgressBar); ICDBNode::CTextId textId("SERVER"); if( NLGUI::CDBManager::getInstance()->getDB()->getNode(textId, false) ) NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId); NLGUI::CDBManager::getInstance()->getDB()->attachChild(IngameDbMngr.getNodePtr(),"SERVER"); // Set the database NetMngr.setDataBase (IngameDbMngr.getNodePtr()); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing XML database", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } // Create interface database { H_AUTO(InitRZUI) // Initialize interface v3 should be done after IngameDbMngr.init() nmsg = "Initializing Interface Database ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); // Add the LOCAL branch ICDBNode::CTextId textId("LOCAL"); if( NLGUI::CDBManager::getInstance()->getDB()->getNode(textId, false) ) NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId); pIM->createLocalBranch(CPath::lookup("local_database.xml"), ProgressBar); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing interface", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { // Ask and receive the user position to start (Olivier: moved here because needed by initInGame()) nmsg = "Awaiting Start Position ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); waitForUserCharReceived(); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Awaiting start position", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } FPU_CHECKER_ONCE // display text messages defined in client.cfg ProgressBar.ApplyTextCommands = true; // Starting to load data. nmsg = "Loading data ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); { H_AUTO(InitRZSound) // Initialize Sound System if(NLSOUND::CSoundAnimManager::instance() == 0) nlwarning("initMainLoop : Sound System not Initialized."); // During load of the game, fade completely out SFX, and leave outgame music // When the game will begin, it will fade in slowly if(SoundMngr) SoundMngr->setupFadeSound(0.f, 1.f); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing sound", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { H_AUTO(InitRZEntty) // Initializing Entities Manager. EntitiesMngr.release(); EntitiesMngr.initialize(256); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Entities manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { H_AUTO(InitRZScene) // Creating Scene. nmsg = "Creating Scene ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); Scene = Driver->createScene(false); if(Scene == 0) nlerror("initMainLoop : Cannot create a Scene."); // create effects if (ClientCfg.FXAA && !FXAA) FXAA = new NL3D::CFXAA(Driver); // use this scene for bloom effect CBloomEffect::getInstance().setScene(Scene); CLandscapePolyDrawer::getInstance().initLandscapePolyDrawingCallback(); // init ground fx manager EntitiesMngr.getGroundFXManager().init(Scene, ClientCfg.GroundFXMaxDist, ClientCfg.GroundFXMaxNB, ClientCfg.GroundFXCacheSize); // Get the main camera and check if valid. MainCam = Scene->getCam(); if(MainCam.empty()) nlerror("initMainLoop: Cannot Create the main camera."); // setup load balancing Scene->setPolygonBalancingMode(UScene::PolygonBalancingClamp); Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly); Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly); Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod); // enable Scene Lighting Scene->enableLightingSystem(true); Scene->setAmbientGlobal(CRGBA::Black); // Setup the global Wind from cfg. Scene->setGlobalWindPower(ClientCfg.GlobalWindPower); Scene->setGlobalWindDirection(ClientCfg.GlobalWindDirection); // init the clustered sound system if (SoundMngr != NULL) SoundMngr->getMixer()->initClusteredSound(Scene, 0.01f, 100.0f, 1.0f); // Create the background scene SceneRoot = Driver->createScene(true); // enable Scene Lighting SceneRoot->enableLightingSystem(true); SceneRoot->setAmbientGlobal(CRGBA::Black); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Creating scene", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } FPU_CHECKER_ONCE { H_AUTO(InitRZAnim) // Initialize automatic animation releaseAutoAnimation(); initAutoAnimation(); // Animate the scene once Scene->animate(0); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing animation", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } UCamera cam2 = SceneRoot->getCam(); float fov; float aspectRatio; { H_AUTO(InitRZColl) computeCurrentFovAspectRatio(fov, aspectRatio); cam2.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); cam2.setTransformMode(UTransform::RotQuat); // Initialize the timer. T1 = ryzomGetLocalTime (); // Create the collision manager (Continent has to do some init with it..) CollisionManager = Scene->createVisualCollisionManager(); if(CollisionManager == 0) nlwarning("initMainLoop: createVisualCollisionManager had returned 0."); // Set this collision manager the one the scene must use for Shadow Reception on Buildings Scene->setVisualCollisionManagerForShadow(CollisionManager); } { nmsg = "Initialize Entity Animation Manager ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); if(!ClientCfg.Light) { #if FINAL_VERSION == 0 if (ClientCfg.EAMEnabled) #endif { H_AUTO(InitRZEAM) // Create the Entity Animation Manager EAM = CEntityAnimationManager::getInstance(); EAM->load(ProgressBar); } } // init attack list manager CAttackListManager::getInstance().init(); // init misc. anim fxs if(!ClientCfg.Light && Scene) { H_AUTO(InitRZAnimFXMisc) UAnimationSet *as = Driver->createAnimationSet(); AnimFXMisc.init("anim_fx_misc.id_to_string_array", as, true); } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Entity Animation Manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { H_AUTO(RZInIn) // Parse the interface InGame nmsg = "Building Interface ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); //nlinfo("****** InGame Interface Parsing and Init START ******"); pIM->initInGame(); // must be called after waitForUserCharReceived() because Ring information is used by initInGame() initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing ingame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); //nlinfo("****** InGame Interface Parsing and Init END ******"); } { // Get the sheet for the user from the CFG. // Initialize the user and add him into the entity manager. // DO IT AFTER: Database, Collision Manager, PACS, scene, animations loaded. CSheetId userSheet(ClientCfg.UserSheet); TNewEntityInfo emptyEntityInfo; emptyEntityInfo.reset(); EntitiesMngr.create(0, userSheet.asInt(), emptyEntityInfo); nlinfo("Created the user with the sheet %s", ClientCfg.UserSheet.c_str()); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing User sheet", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } FPU_CHECKER_ONCE if (ClientCfg.Light) { WarningLog->addNegativeFilter ("findCollisionChains"); WarningLog->addNegativeFilter ("Primitives have moved"); } { H_AUTO(InitRZWeath) initWeather(); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Weather", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { // Creating Landscape. H_AUTO(InitRZLand) #if FINAL_VERSION == 0 if (ClientCfg.LandscapeEnabled) #endif { nmsg = "Creating Landscape ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); Landscape = Scene->createLandscape(); if(Landscape == NULL) nlerror("initMainLoop : Cannot create a Landscape."); if (!ClientCfg.Light) { // Setting Landscape UpdateLighting Frequency // Default setup: 1/20. should work well for night/day transition in 30 minutes. // Because all patchs will be updated every 20 seconds => 90 steps. // But enable it only when we enter Night/Day transition, because landscape updateLighting is // still slow (+10% if 1/20). // Hence disable update lighting by default Landscape->setUpdateLightingFrequency(0); // Enable Additive tiles. Landscape->enableAdditive(true); // Enable Shadows. if(ClientCfg.Shadows) { Landscape->enableReceiveShadowMap(true); } // RefineCenter not auto, because ThirdPerson => refine slower Landscape->setRefineCenterAuto(false); } } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Landscape", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } if (!ClientCfg.Light) { // Create the cloud scape if (ClientCfg.Cloud) { CloudScape = Scene->createCloudScape(); if (!CloudScape) { nlwarning("Can't create cloud scape"); } } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Cloudscape", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } FPU_CHECKER_ONCE { // setup good day / season before ig are added. RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); updateDayNightCycleHour(); StartupSeason = CurrSeason = RT.getRyzomSeason(); RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001); updateDayNightCycleHour(); ManualSeasonValue = RT.getRyzomSeason(); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing season", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { // timed fx manager H_AUTO(InitRZTimedFX) nmsg = "Initializing Timed FX..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); CTimedFXManager::getInstance().reset(); CTimedFXManager::getInstance().init(Scene, CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime()), WorldLightCycle.NumHours, 15.45646f, ClientCfg.MaxNumberOfTimedFXInstances, 2.f, // roughly, the size of a tile 300.f ); // no env fx should be seen farther than that initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Timed FX", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { H_AUTO(InitRZWorld) // Initialize World and select the right continent. nmsg = "Loading World ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); ContinentMngr.load(); ContinentMngr.select(UserEntity->pos(), ProgressBar); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Loading continent", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { // Initialize the collision manager. if (Landscape) { H_AUTO(InitRZColMg) nmsg = "Initializing collision manager ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); CollisionManager->setLandscape( Landscape ); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing collision manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } } FPU_CHECKER_ONCE // Creating Load systems. if (!ClientCfg.Light) { nmsg = "Creating LOD managers ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); // init the LodCharacter Manager. Must do it before SheetMngr.load() { H_AUTO(InitRZLod) LodCharacterUserManager.init(); } // init the hlsBankManager. { H_AUTO(InitRZHls) try { // load hlsBank Driver->loadHLSBank("characters.hlsbank"); } catch(const Exception &e) { nlwarning("Can't load HLSBank: %s", e.what()); } // setup according to client if (ClientCfg.HDTextureInstalled) { sint videoMemory; // only detect amount of video memory if using HD textures if (ClientCfg.HDEntityTexture) { // determine video memory using 3D driver videoMemory = Driver->getTotalVideoMemory(); // if unable to determine, use plaform methods if (videoMemory < 0) videoMemory = CSystemUtils::getTotalVideoMemory(); // in the worst case, use default value of 128 MiB if (videoMemory < 0) videoMemory = 128 * 1024; videoMemory /= 1024; // size in MiB nlinfo("Video memory detected: %d MiB", videoMemory); } else { // 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64; } uint maxText, maxLevel, maxup; if (videoMemory > 256) { // 512 MB or higher maxLevel = ENTITY_TEXTURE_HIGH_LEVEL; maxText = ENTITY_TEXTURE_VERY_HIGH_MEMORY; maxup = ENTITY_TEXTURE_HIGH_MAXUP; } else if (videoMemory > 128) { // 256 MB maxLevel = ENTITY_TEXTURE_HIGH_LEVEL; maxText = ENTITY_TEXTURE_HIGH_MEMORY; maxup = ENTITY_TEXTURE_HIGH_MAXUP; } else if (videoMemory > 64) { // 128 MB maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL; maxText = ENTITY_TEXTURE_NORMAL_MEMORY; maxup = ENTITY_TEXTURE_HIGH_MAXUP; } else { // 64 MB or lower maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL; maxText = ENTITY_TEXTURE_LOW_MEMORY; maxup = ENTITY_TEXTURE_NORMAL_MAXUP; } // setup "v2 texture" (or 512*512) or "v1 texture" (or 256*256) Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, maxLevel); // Allow a big cache for them Driver->setupMaxTotalAsyncTextureSize(maxText*1024*1024); // Allow normal or high upload Driver->setupAsyncTextureMaxUploadPerFrame(maxup*1024); } else { /* setup "v1 texture" (or 256*256), but take into account that they are already stored as V1... => remove 1 from the right shit (=> 0,2) */ Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1); // Allow a big cache for them Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_LOW_MEMORY*1024*1024); // Allow low upload Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024); } } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Creating LOD managers", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } FPU_CHECKER_ONCE // PreLoad Fauna and Characters if (!ClientCfg.Light && ClientCfg.PreCacheShapes) { ucstring nmsg("Loading character shapes ..."); ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); // Add a PreLoad Cache the shape bank, with a maximum cache Size => never deleted const string PreLoadCacheName= "PreLoad"; Driver->getShapeBank()->addShapeCache(PreLoadCacheName); Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheName, 1000000); { H_AUTO(InitRZCharacters) // **** Load Characters shapes from BNP if( CBigFile::getInstance().isBigFileAdded("characters.bnp") ) { ProgressBar.progress (0); ProgressBar.pushCropedValues (0, 0.25f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters.bnp", "*.shape", &ProgressBar); } ProgressBar.popCropedValues (); ProgressBar.progress (0.25f); ProgressBar.pushCropedValues (0.25f,0.5f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters.bnp", "*.skel", &ProgressBar); } ProgressBar.popCropedValues (); } // else Load Characters shapes from the new BNP else if( CBigFile::getInstance().isBigFileAdded("characters_shapes.bnp") ) { ProgressBar.progress (0); ProgressBar.pushCropedValues (0, 0.25f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters_shapes.bnp", "*.shape", &ProgressBar); } ProgressBar.popCropedValues (); ProgressBar.progress (0.25f); ProgressBar.pushCropedValues (0.25f,0.5f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters_skeletons.bnp", "*.skel", &ProgressBar); } ProgressBar.popCropedValues (); } // else load from shapes dir else { ProgressBar.progress (0); ProgressBar.pushCropedValues (0, 0.25f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/characters/shapes", "*.shape", false, &ProgressBar); } ProgressBar.popCropedValues (); ProgressBar.progress (0.25f); ProgressBar.pushCropedValues (0.25f,0.5f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/characters/skeletons", "*.skel", false, &ProgressBar); } ProgressBar.popCropedValues (); } } { H_AUTO(InitRZFauna) // **** Same for fauna if( CBigFile::getInstance().isBigFileAdded("fauna.bnp") ) { ProgressBar.pushCropedValues (0.5f, 0.75f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna.bnp", "*.shape", &ProgressBar); } ProgressBar.popCropedValues (); ProgressBar.progress (0.75f); ProgressBar.pushCropedValues (0.75f,1); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna.bnp", "*.skel", &ProgressBar); } ProgressBar.popCropedValues (); } // else load from shapes dir else if( CBigFile::getInstance().isBigFileAdded("fauna_shapes.bnp") ) { ProgressBar.pushCropedValues (0.5f, 0.75f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna_shapes.bnp", "*.shape", &ProgressBar); } ProgressBar.popCropedValues (); ProgressBar.progress (0.75f); ProgressBar.pushCropedValues (0.75f,1); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna_skeletons.bnp", "*.skel", &ProgressBar); } ProgressBar.popCropedValues (); } // else load from shapes dir else { ProgressBar.pushCropedValues (0.5f, 0.75f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/fauna/shapes", "*.shape", false, &ProgressBar); } ProgressBar.popCropedValues (); ProgressBar.progress (0.75f); ProgressBar.pushCropedValues (0.75f,1); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/fauna/skeletons", "*.skel", false, &ProgressBar); } ProgressBar.popCropedValues (); } } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Loading characters shapes", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); { bool preloadFXTextures = true; H_AUTO(InitRZFX) // **** Same for fx nmsg = "Load FX ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); const string PreLoadCacheNameFX= "PreLoadFX"; Driver->getShapeBank()->addShapeCache(PreLoadCacheNameFX); Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheNameFX, 1000000); if( CBigFile::getInstance().isBigFileAdded("sfx.bnp") ) { ProgressBar.pushCropedValues (0.0f, 0.5f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameFX, "sfx.bnp", "*.ps", &ProgressBar, preloadFXTextures); } ProgressBar.popCropedValues (); ProgressBar.progress (0.5f); ProgressBar.pushCropedValues (0.5f,1); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameFX, "sfx.bnp", "*.shape", &ProgressBar, preloadFXTextures); } ProgressBar.popCropedValues (); } // else load from shapes dir else { ProgressBar.pushCropedValues (0.0f, 0.5f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameFX, "data/3d/common/sfx", "*.ps", true, &ProgressBar, preloadFXTextures); } ProgressBar.popCropedValues (); ProgressBar.progress (0.5f); ProgressBar.pushCropedValues (0.5f,1); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameFX, "data/3d/common/sfx", "*.shape", true, &ProgressBar, preloadFXTextures); } ProgressBar.popCropedValues (); } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Loading FX", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } { bool preloadObjectTextures = true; H_AUTO(InitObject) // **** Same for objects nmsg = "Load Objects ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); const string PreLoadCacheNameObjects= "PreLoadObjects"; Driver->getShapeBank()->addShapeCache(PreLoadCacheNameObjects); Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheNameObjects, 1000000); if( CBigFile::getInstance().isBigFileAdded("objects.bnp") ) { ProgressBar.pushCropedValues (0.0f, 1.f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameObjects, "objects.bnp", "*.shape", &ProgressBar, preloadObjectTextures); } ProgressBar.popCropedValues (); } // else load from shapes dir else { ProgressBar.pushCropedValues (0.0f, 1.f); if(!DBG_DisablePreloadShape) { Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameObjects, "data/3d/common/objects", "*.shape", true, &ProgressBar, preloadObjectTextures); } ProgressBar.popCropedValues (); } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Loading object shapes", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } } else { nmsg = ""; ProgressBar.newMessage (nmsg); ProgressBar.newMessage (nmsg); } FPU_CHECKER_ONCE { H_AUTO(InitRZOldIt) // Initialize Contextual Cursor. nmsg = "Initializing Contextual Cursor ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); initContextualCursor(); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Contextual Cursor", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } TextContext->setColor( CRGBA(255,255,255) ); { H_AUTO(InitRZIg) // Load Instance Group. nmsg = "Initializing Instances group ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); initIG(); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing Instances group", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); } // Initialize some other parameters. nmsg = "Initializing other parameters ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); // Set the Main Camera. MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); MainCam.setTransformMode(UTransform::RotQuat); // Initialize the Landscape Parameters. if (!ClientCfg.Light) { if (Landscape) { Landscape->setTileNear(ClientCfg.LandscapeTileNear); // Set Tile Near. Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); // Set Threshold. } } // Set the ambient. Driver->setAmbientColor(CRGBA(0,0,0)); { H_AUTO(InitRZUI) // temp : update all interface links CInterfaceLink::updateAllLinks(); // Initialize new interfaces. nmsg = "Initialize New Interfaces ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); //CDebugInit dbg; //dbg.init(&Driver->EventServer); CWidgetManager::getInstance()->activateMasterGroup("ui:login", false); CWidgetManager::getInstance()->activateMasterGroup("ui:interface", true); } if ( ClientCfg.R2EDEnabled ) { R2::ReloadUIFlag = true; // make sure the R2 UI gets reloaded } initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Initializing other parameters", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); // Display Launching Message. nmsg = "Sending \"Ready\" ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); // Network Mode if(!ClientCfg.Local) { { H_AUTO(InitRZNetwk) // Update Network till current tick increase. LastGameCycle = NetMngr.getCurrentServerTick(); while(LastGameCycle == NetMngr.getCurrentServerTick()) { // Event server get events CInputHandlerManager::getInstance()->pumpEventsNoIM(); // Update Network. NetMngr.update(); IngameDbMngr.flushObserverCalls(); NLGUI::CDBManager::getInstance()->flushObserverCalls(); } // Set the LastGameCycle LastGameCycle = NetMngr.getCurrentServerTick(); // Create the message for the server to create the character. CBitMemStream out; if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:READY", out)) { // transmit language to IOS out.serial(ClientCfg.LanguageCode); NetMngr.push(out); NetMngr.send(NetMngr.getCurrentServerTick()); } else nlwarning("initMainLoop : unknown message name : 'CONNECTION:READY'."); } } // to be sure server crash is not fault of client ConnectionReadySent= true; initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Sending \"Ready\"", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); // Display Launching Message. nmsg = "Launching ..."; ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) ); // NLMEMORY::CheckHeap (true); // Re-initialise the mouse (will be now in hardware mode, if required) SetMousePosFirstTime = true; InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup // Re-initialise the keyboard, now in low-level mode, if required // NB nico : done at end of loading /* if (!ClientCfg.DisableDirectInput) { Driver->enableLowLevelKeyboard (true); // the return value has already been tested at startup }*/ SetMouseCursor (); SetMouseSpeed (ClientCfg.CursorSpeed); SetMouseAcceleration (ClientCfg.CursorAcceleration); FPU_CHECKER_ONCE // To reset the inputs. CInputHandlerManager::getInstance()->pumpEventsNoIM(); // Set the default edit box for the enter key // if (PeopleInterraction.MainChat.Window) // CWidgetManager::getInstance()->setCaptureKeyboard(PeopleInterraction.MainChat.Window->getEditBox()); if (PeopleInterraction.ChatGroup.Window) { CGroupEditBox *eb= dynamic_cast(PeopleInterraction.ChatGroup.Window->getEditBox()); CWidgetManager::getInstance()->setCaptureKeyboard(eb); // For user help, set a default input string. // NB: must do it after interface loadConfig, else it is reseted // NB: it is reseted also on first mode switch if(eb) eb->setDefaultInputString(CI18N::get("uiDefaultChatInput")); } else CWidgetManager::getInstance()->setCaptureKeyboard(NULL); CWidgetManager::getInstance()->setCaptureKeyboard(NULL); // previous set editbox becomes '_OldCaptureKeyboard' // Some init after connection ready sent if(BotChatPageAll && (!ClientCfg.R2EDEnabled)) BotChatPageAll->initAfterConnectionReady(); initLast = initCurrent; initCurrent = ryzomGetLocalTime(); //nlinfo ("PROFILE: %d seconds (%d total) for Launching", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000); nlinfo ("PROFILE: %d seconds for init main loop", (uint32)(ryzomGetLocalTime ()-initStart)/1000); ProgressBar.ApplyTextCommands = false; } // profile init mainloop #ifdef _PROFILE_ON_ if( WantStartupProfiling ) { // end the bench. NLMISC::CHTimer::endBench(); Driver->endBench(); // Display and save profile to a File. CLog log; CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile_startup.log")); log.addDisplayer(&fileDisplayer); // display NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2); NLMISC::CHTimer::display(&log, CHTimer::TotalTime); Driver->displayBench(&log); } #endif // _PROFILE_ON_ // init CSessionBrowserImpl CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState()); // enable/disable welcome window initWelcomeWindow(); // enable/disable bloom config interface initBloomConfigUI(); // popup to offer hardware cursor activation initHardwareCursor(); // disable woopra stats //startStatThread(); }// initMainLoop // // *************************************************************************** void destroyLoadingBitmap () { if (LoadingBitmap && Driver) { // Destroy the Loading Background. Driver->deleteTextureFile(LoadingBitmap); LoadingBitmap = NULL; LoadingBitmapFilename.clear(); LoadingMaterial.setTexture (0, NULL); } if (LoadingBitmapFull && Driver) { // Destroy the Loading Background. Driver->deleteTextureFile(LoadingBitmapFull); LoadingBitmapFull = NULL; LoadingMaterialFull.setTexture (0, NULL); } } // *************************************************************************** void loadBackgroundBitmap (TBackground background) { string name = CFile::getFilenameWithoutExtension (ClientCfg.Launch_BG); string ext = CFile::getExtension (ClientCfg.Launch_BG); string filename; if (frand(2.0) < 1) filename = name+"_0."+ext; else filename = name+"_1."+ext; switch (background) { case ElevatorBackground: filename = ClientCfg.Elevator_BG; break; case TeleportKamiBackground: filename = ClientCfg.TeleportKami_BG; break; case TeleportKaravanBackground: filename = ClientCfg.TeleportKaravan_BG; break; case ResurectKamiBackground: filename = ClientCfg.ResurectKami_BG; break; case ResurectKaravanBackground: filename = ClientCfg.ResurectKaravan_BG; break; case EndBackground: filename = ClientCfg.End_BG; break; case IntroNevrax: filename = ClientCfg.IntroNevrax_BG; break; case IntroNVidia: filename = ClientCfg.IntroNVidia_BG; break; case LoadBackground: if(FreeTrial) filename = ClientCfg.LoadingFreeTrial_BG; else filename = ClientCfg.Loading_BG; break; default: break; } // Setup the materials if (LoadingMaterial.empty()) { LoadingMaterial = Driver->createMaterial(); LoadingMaterial.initUnlit(); } if (LoadingMaterialFull.empty()) { LoadingMaterialFull = Driver->createMaterial(); LoadingMaterialFull.initUnlit(); LoadingMaterialFull.setAlphaTest (true); } // Bitmap is not the same ? if ((filename != LoadingBitmapFilename) && Driver) { destroyLoadingBitmap (); LoadingBitmapFilename = filename; // Build a background filename name = CFile::getFilenameWithoutExtension (filename); ext = CFile::getExtension (filename); if (!CPath::lookup (name+"_0."+ext, false, false).empty()) { LoadingBitmap = Driver->createTextureFile(name+"_0."+ext); LoadingBitmapFull = Driver->createTextureFile(name+"_1."+ext); } else { LoadingBitmap = Driver->createTextureFile(filename); LoadingBitmapFull = Driver->createTextureFile(filename); } LoadingMaterial.setTexture (0, LoadingBitmap); LoadingMaterialFull.setTexture (0, LoadingBitmapFull); nlassert(LoadingBitmap); nlassert(LoadingBitmapFull); LoadingBitmap->setAllowDegradation(false); LoadingBitmapFull->setAllowDegradation(false); } for(uint i = 0; i < ClientCfg.Logos.size(); i++) { std::vector res; explode(ClientCfg.Logos[i], std::string(":"), res); if(res.size()==9) LogoBitmaps.push_back(Driver->createTextureFile(res[0])); } FPU_CHECKER_ONCE } // *************************************************************************** void beginLoading (TBackground background) { LoadingContinent = NULL; loadBackgroundBitmap (background); } // *************************************************************************** void endLoading () { destroyLoadingBitmap (); } // *************************************************************************** void setLoadingContinent (CContinent *continent) { LoadingContinent = continent; } // *************************************************************************** void initWelcomeWindow() { CInterfaceManager *pIM = CInterfaceManager::getInstance(); CInterfaceGroup* welcomeWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:welcome_info")); if(welcomeWnd) { bool welcomeDbProp = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:WELCOME")->getValueBool(); CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance(); welcomeWnd->setActive((sb.CurrentJoinMode!=CFarTP::LaunchEditor) && welcomeDbProp); } } // *************************************************************************** // NOTE: This feature is not really used anymore, it is a patch transition void initHardwareCursor(bool secondCall) { CInterfaceManager * pIM = CInterfaceManager::getInstance(); CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance(); string nodeName = "UI:SAVE:HARDWARE_CURSOR"; CCDBNodeLeaf * node= NLGUI::CDBManager::getInstance()->getDbProp(nodeName); if(node) { if(!ClientCfg.HardwareCursor && !node->getValueBool()) { // if save cfg file, just crush HardwareCursor variable value if(ClientCfg.SaveConfig) { ClientCfg.writeBool("HardwareCursor", true); ClientCfg.ConfigFile.save (); ClientCfg.IsInvalidated = true; } // else, only the first time after this patch, open popup to propose hardare cursor mode else { CInterfaceGroup * cursorWnd = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:hardware_cursor")); if(cursorWnd) { cursorWnd->setActive((sb.CurrentJoinMode!=CFarTP::LaunchEditor) || secondCall); CWidgetManager::getInstance()->setTopWindow(cursorWnd); cursorWnd->updateCoords(); cursorWnd->center(); } } } if(!node->getValueBool() && ((sb.CurrentJoinMode!=CFarTP::LaunchEditor) || secondCall)) { node->setValueBool(true); } } else { nlwarning("setDbProp(): '%s' dbProp Not found", nodeName.c_str()); } } // *************************************************************************** void initBloomConfigUI() { bool supportBloom = Driver->supportBloomEffect(); CInterfaceManager *pIM = CInterfaceManager::getInstance(); CCtrlBaseButton* button = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:bloom:c")); if(button) { button->setFrozen(!supportBloom); } button = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:square_bloom:c")); if(button) { button->setFrozen(!supportBloom); } CCtrlScroll * scroll = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:density_bloom:c")); if(scroll) { scroll->setFrozen(!supportBloom); } CInterfaceGroup* group = dynamic_cast(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr")); if(!supportBloom) { if(group) group->setDefaultContextHelp(CI18N::get("uiFxTooltipBloom")); ClientCfg.writeBool("FXAA", false); ClientCfg.writeBool("Bloom", false); ClientCfg.writeBool("SquareBloom", false); ClientCfg.writeInt("DensityBloom", 0); } else { if(group) group->setDefaultContextHelp(ucstring("")); } }