talk_to

Objective. The player has to find a NPC and talk to him through the contextual menu, generally used in introduction of a dyn_chat.

 

Properties:

 

name: Objective name, only used by the mission designer.

 

npc_name: Tag of the NPC that has to be talked to.

 

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

 

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

 

roleplay_objective (Optional): Allow to add a description to the step.

 

phrase_menu: Text that appears in the NPC contextual menu. See text guidelines for the formatting requirements.

 

 

Default variables:

 

npc_name (bot):           $npc$