skill

Objective. The player has to train a specified skill to a given level.

 

Properties:

 

name: Objective name, only used by the mission designer.

 

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

 

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

 

roleplay_objective (Optional): Allow to add a description to the step.

 

skill_name/level: Brick code referring to the needed skill and level that needs to be reached. See item_guidelines for the formatting requirements.

 

Default variables:

 

For skill number X

Variable name

Formal expression

Example

skill_type (brick)

$s<X>$

$s1$

skill_level (int)

$level<X>$

$level1$