sell

Objective. The player has to sell specific items. It’s possible to force the player to sell to a given NPC by entering its name tag.

 

Properties:

 

name: Objective name, only used by the mission designer.

 

npc_name (Optional): Tag of the NPC that the player has to sell to.

 

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

 

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

 

roleplay_objective (Optional): Allow to add a description to the step.

 

Item/quantity/quality: Array containing the description of the items that need to be sold. See item_guidelines for the formatting requirements.

 

Default variables:

npc_name (bot):           $npc$

 

For item number X

 Variable name

Formal expression

Example

Item_type (item)

$i<X>$

$i1$

Item_quantity (int)

$qt<X>$

$qt1$

Item_quality (int)

$quality<X>$

$qual1$