kill

Objective. The player has to kill specific creatures, faction members, NPCs, group members … Specify only one type for a given kill objective. If you want the player to kill different types of target, use several kill objectives.

 

Properties:

 

name: Objective name, only used by the mission designer.

 

faction/quantity: Faction code name and number of kills needed. See item_guidelines for the formatting requirements.

 

fauna/quantity: Creature sheets and number of kills needed. See item_guidelines for the formatting requirements.

 

group: Group name tag. The player needs to kill the whole group.

 

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

 

npc: NPC name tag. The player needs to kill all listed NPCs. See item_guidelines for the formatting requirements.

 

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

 

roleplay_objective (Optional): Allow to add a description to the step.

 

place (Optional): Place name where the slaughter has to take place.

 

race/quantity: Race name and number required. Races are less specific than fauna as the yubo race is more generic than the suckling yubo fauna specie.

 

Default variables:

place (place):     $p$

 

If killing creatures

For creature type number X

Variable name

Formal expression

Example

Fauna type (creature_sheet)

$c<X>$

$c1$

Fauna quantity (int)

$q<X>$

$q1$

 

If killing faction members

Faction name (faction):  $faction$

Quantity (int):                $qt$

 

If killing NPCs

For NPC number X

Variable name

Formal expression

Example

npc_name (bot)

$npc<X>$

$npc1$

 

If killing race members

For race number X

Variable name

Formal expression

Example

Race type (race)

$r<X>$

$r1$

Race quantity (int)

$q<X>$

$q1$