cast

Objective. The player has to cast given spells to complete the objective.

 

Properties:

 

name: Objective name, only used by the mission designer.

 

action: Action names referring to the spell bricks to be cast.

 

hide_obj (Boolean): Prevent the step to be displayed in the mission log.

 

overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting requirements.

 

roleplay_objective (Optional): Allow to add a description to the step.

 

place (Optional): Place name. Location where the spells have to be cast.

 

Default variables:

place (place):     $p$

 

For spell number X

Variable name

Formal expression

Example

Spell_type (brick)

$sbrick<X>$

$sbrick1$