r2.Features.BossSpawnerFeature = {} local feature = r2.Features.BossSpawnerFeature feature.Name="BossSpawnerFeature" feature.Description="Spawns a boss after the death of a chosen number of kitin workers" feature.Components = {} feature.Components.BossSpawner = { BaseClass="LogicEntity", Name="BossSpawner", InEventUI = true, Menu="ui:interface:r2ed_feature_menu", DisplayerProperties = "R2::CDisplayerLua", DisplayerPropertiesParams = "bossSpawnerDisplayer", DisplayerUI = "R2::CDisplayerLua", DisplayerUIParams = "defaultUIDisplayer", DisplayerVisual = "R2::CDisplayerVisualEntity", ----------------------------------------------------------------------------------------------- Parameters = {}, ApplicableActions = { "activate", "deactivate"}, Events = { "activation", "deactivation", "trigger"}, Conditions = { "is active", "is inactive"}, TextContexts = {}, TextParameters = {}, LiveParameters = {}, ----------------------------------------------------------------------------------------------- --Category="uiR2EDRollout_Guards" Prop = { {Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false}, {Name="Components", Type="Table", Visible= false}, {Name= "Ghosts", Type = "Table", Visible = false }, {Name= "Name", Type="String", MaxNumChar="32"}, {Name= "Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"}, {Name="TriggerValue", Type="Number", Min="0", DefaultValue="0", Translation="uiR2EDProp_TriggerValue"}, {Name="BossId", Type="RefId", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_BossId"}, {Name="GuardNumber", Type="Number", Category="uiR2EDRollout_Guards", WidgetStyle="EnumDropDown", Enum={"1", "2", "3", "4", "5"}, DefaultValue="5"}, {Name="Guard1Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard1Id", Visible= function(this) return this:displayRefId(1) end}, {Name="Guard2Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard2Id", Visible= function(this) return this:displayRefId(2) end}, {Name="Guard3Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard3Id", Visible= function(this) return this:displayRefId(3) end}, {Name="Guard4Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard4Id", Visible= function(this) return this:displayRefId(4) end}, {Name="Guard5Id", Type="RefId", Category="uiR2EDRollout_Guards", PickFunction="r2:canPickNpcOrGroup", SetRefIdFunction="r2:setNpcOrGroupRefIdTarget", Translation="uiR2EDProp_Guard5Id", Visible= function(this) return this:displayRefId(5) end}, }, getParentTreeNode = function(this) return this:getFeatureParentTreeNode() end, getAvailableCommands = function(this, dest) r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor this:getAvailableDisplayModeCommands(dest) end, appendInstancesByType = function(this, destTable, kind) assert(type(kind) == "string") --this:delegate():appendInstancesByType(destTable, kind) r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind) for k, component in specPairs(this.Components) do component:appendInstancesByType(destTable, kind) end end, getSelectBarSons = function(this) return Components end, canHaveSelectBarSons = function(this) return false; end, onPostCreate = function(this) --this:createGhostComponents() if this.User.DisplayProp and this.User.DisplayProp == 1 then r2:setSelectedInstanceId(this.InstanceId) r2:showProperties(this) this.User.DisplayProp = nil end end, pretranslate = function(this, context) r2.Translator.createAiGroup(this, context) --r2.Translator.pretranslateDefaultFeature(this, context) end, translate = function(this, context) r2.Translator.translateAiGroup(this, context) r2.Translator.translateFeatureActivation(this, context) --r2.Translator.translateDefaultFeature(this, context) end } ------------------------------------------------------------------------------------------------------------------------- local component = feature.Components.BossSpawner function component:getMaxTriggerValue() return tostring(this.GuardNumber) end function component:displayRefId(index) local nbGuards = self.GuardNumber + 1 if index <= nbGuards then return true end return false end component.getLogicAction = function(entity, context, action) assert( action.Class == "ActionStep") local component = r2:getInstanceFromId(action.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) local rtBossGrp = r2.Translator.getRtGroup(context, component.BossId) if (action.Action.Type == "spawnEntity") then if rtBossGrp then local actionTrigger = r2.Translator.createAction("user_event_trigger", rtNpcGrp.Id, 6) local actionSpawn = r2.Translator.createAction("spawn", rtBossGrp.Id) local retAction = r2.Translator.createAction("condition_if", r2:getNamespace()..rtNpcGrp.Id..".Active == 1", r2.Translator.createAction("multi_actions", {actionTrigger, actionSpawn}) ) return retAction, retAction end return nil, nil end return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action) end component.getLogicCondition = function(this, context, condition) assert( condition.Class == "ConditionStep") local component = r2:getInstanceFromId(condition.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp) end component.getLogicEvent = function(this, context, event) assert( event.Class == "LogicEntityAction") local component = this -- r2:getInstanceFromId(event.Entity) assert(component) local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId) assert(rtNpcGrp) if tostring(event.Event.Type) == "trigger" then return r2.Translator.getComponentUserEvent(rtNpcGrp, 6) end return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event) end ------------------------------------------------------------------------------------------------------------------ local bossSpawnerDisplayerTable = clone(r2:propertySheetDisplayer()) -- -- If the message is received by a client that didn't request the modification, we must make sure this client -- doesn't modify the data because it has already been performed by the initial client. -- local function checkPickedEntity(this, instanceId, attributeName) if instanceId == "" then return false end local tmpInstance = r2:getInstanceFromId(instanceId) assert(tmpInstance) local i = 1 while i < 6 do local attrName = "Guard" ..i.. "Id" if attrName ~= attributeName and this[attrName] == tmpInstance.InstanceId then return false end i = i + 1 end if attributeName ~= "BossId" and tmpInstance.InstanceId == this.BossId then return false end return true end local oldOnAttrModified = bossSpawnerDisplayerTable.onAttrModified function bossSpawnerDisplayerTable:onAttrModified(instance, attributeName) -- call base version oldOnAttrModified(self, instance, attributeName) if attributeName == "GuardNumber" then local propertySheet = r2:getPropertySheet(instance) local nbGuards = instance.GuardNumber + 1 local i = 1 while i <= 5 do if i > nbGuards then local name = "Guard"..tostring(i).."Id" local refId = propertySheet:find(name) local refIdName = refId:find("name") refIdName.hardtext = "NONE" r2.requestSetNode(instance.InstanceId, name, "") end i = i + 1 end if instance.TriggerValue >= nbGuards then messageBox("Trigger value was exceeding the number of picked guards and was reset to 0") displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC") r2.requestSetNode(instance.InstanceId, "TriggerValue", 0) end propertySheet.Env.updatePropVisibility() return end --check if the trigger value doesn't exceed the number of picked guards (or groups) --if it does, reset the value to 0 if attributeName == "TriggerValue" then local propertySheet = r2:getPropertySheet(instance) local i = 1 local nbPickedGuards = 0 while i <= 5 do local guardId = "Guard"..tostring(i).."Id" local refId = instance[guardId] r2.print("refId = " ..tostring(refId)) if refId ~= "" then nbPickedGuards = nbPickedGuards + 1 end i = i + 1 end if instance.TriggerValue ~= 0 and tonumber(instance.TriggerValue) >= nbPickedGuards then r2.requestSetNode(instance.InstanceId, attributeName, 0) displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC") messageBox("The trigger value shouldn't exceed the number of picked guards (or picked groups)") end return end if string.find(attributeName, "Id") == nil or attributeName == "InstanceId" then return end local propertySheet = r2:getPropertySheet(instance) local refId = propertySheet:find(attributeName) if refId == nil then return end local refIdName = refId:find("name") local instanceId = instance[attributeName] if instanceId == "" then local i = 1 local nbPickedGuards = 0 --when clearing a refId, check if the trigger value is still valid while i <= 5 do local guardId = "Guard"..tostring(i).."Id" local refId = instance[guardId] if refId ~= "" then nbPickedGuards = nbPickedGuards + 1 end i = i + 1 end if instance.TriggerValue ~= 0 and tonumber(instance.TriggerValue) >= nbPickedGuards then r2.requestSetNode(instance.InstanceId, "TriggerValue", 0) displaySystemInfo(i18n.get("uiR2EdInvalidTriggerValue"), "BC") messageBox("The trigger value shouldn't exceed the number of picked guards (or picked groups)") end refIdName.hardtext = "NONE" return end local inserted = checkPickedEntity(instance, instanceId, attributeName) if inserted == true then local tmpInstance = r2:getInstanceFromId(instanceId) refIdName.hardtext = tmpInstance.Name else r2.requestSetNode(instance.InstanceId, attributeName, "") end instance.User.onHrcMove = false end function bossSpawnerDisplayerTable:onSelect(instance, isSelected) r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected) end function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) tmpInstance.User.SelfModified = true end local function reattributeIdOnHrcMove(bSpawner, group, targetAttr) local propertySheet = r2:getPropertySheet(bSpawner) local refId = propertySheet:find(targetAttr) local refIdName = refId:find("name") r2.requestSetNode(bSpawner.InstanceId, targetAttr, group.InstanceId) refIdName.hardtext = group.Name bSpawner.User.onHrcMove = true end function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray) local targetId = self[targetAttr] local tmpInstance = r2:getInstanceFromId(targetId) assert(tmpInstance) if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then local group = tmpInstance.ParentInstance if group:isKindOf("NpcGrpFeature") then reattributeIdOnHrcMove(self, group, targetAttr) end tmpInstance.User.SelfModified = false end end function r2:bossSpawnerDisplayer() return bossSpawnerDisplayerTable -- returned shared displayer to avoid wasting memory end -------------------------------------------------------------------------------------------------------------------- component.createGhostComponents= function(this, act) local comp = this local boss = r2:getInstanceFromId(comp.BossId) if boss == nil then debugInfo("BossSpawner: Can't spawn a nil boss. You have to pick one.") --assert(boss) return end local counter = r2.newComponent("Counter") assert(counter) counter.Base = "palette.entities.botobjects.milestone" counter.Name = "Guards Counter" counter.Position.x = comp.Position.x counter.Position.y = comp.Position.y counter.Position.z = 0 local nbGuard = 0 local eventType = "" --depends on the instance type (groupe or npc) local eventName = "" -- Add to each guard a 'OnDeath EventHandler' which decrements the counter for id = 1, 5 do local propertyName = "Guard"..tonumber(id).."Id" if comp[propertyName] ~= nil and comp[propertyName] ~= "" then local guardInstance = r2:getInstanceFromId(comp[propertyName]) if guardInstance then if guardInstance:isKindOf("Npc") then eventType = "death" eventName = "On Death" elseif guardInstance:isKindOf("NpcGrpFeature") then eventType = "group death" eventName = "On Group Death" end local eventHandler = r2.newComponent("LogicEntityAction") --eventHandler.Event.Type = "death" eventHandler.Event.Type = eventType eventHandler.Event.Value = "" --eventHandler.Name = "On Death" eventHandler.Event.Name = eventName local action = r2.newComponent("ActionStep") table.insert(eventHandler.Actions, action) action.Entity = r2.RefId(counter.InstanceId) action.Action.Type = "Decrement" action.Action.Value = "" if guardInstance:isKindOf("Npc") then r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler) elseif guardInstance:isKindOf("NpcGrpFeature") then r2.requestInsertGhostNode(guardInstance.Components[0].Behavior.InstanceId, "Actions", -1, "", eventHandler) end --r2.requestInsertGhostNode(guardInstance.Behavior.InstanceId, "Actions", -1, "", eventHandler) nbGuard = nbGuard + 1 end end end if nbGuard == 0 then r2.print("BossSpawner: No guard has been picked.") return end counter.Value = tonumber(nbGuard) counter.TriggerValue = comp.TriggerValue do local eventHandler = r2.newComponent("LogicEntityAction") eventHandler.Event.Type = "On Trigger" eventHandler.Event.Value = "" eventHandler.Name = "On Trigger" local action = r2.newComponent("ActionStep") action.Entity = r2.RefId(comp.InstanceId) --r2.RefId(boss.InstanceId) action.Action.Type = "spawnEntity" action.Action.Value = "" table.insert(eventHandler.Actions, action) table.insert(counter.Behavior.Actions, eventHandler) end r2.requestInsertGhostNode(comp.InstanceId, "Components", -1, "", counter) --r2.requestInsertGhostNode(r2:getCurrentAct().InstanceId, "Features", -1, "", counter) if boss:isKindOf("NpcGrpFeature") then local instanceId = boss.Components[0].InstanceId --debugInfo("setting autospawn for: " ..instanceId) r2.requestSetGhostNode(instanceId, "AutoSpawn", 0) else r2.requestSetGhostNode(boss.InstanceId, "AutoSpawn", 0) end end component.createComponent = function(x, y) local comp = r2.newComponent("BossSpawner") assert(comp) comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.user_event") comp.Name = r2:genInstanceName(i18n.get("uiR2EdBossSpawner")):toUtf8() comp.Position.x = x comp.Position.y = y comp.Position.z = r2:snapZToGround(x, y) comp.TriggerValue = 0 comp.GuardNumber = 0 comp._Seed = os.time() comp.Guard1Id = r2.RefId("") comp.Guard2Id = r2.RefId("") comp.Guard3Id = r2.RefId("") comp.Guard4Id = r2.RefId("") comp.Guard5Id = r2.RefId("") comp.BossId = r2.RefId("") return comp end component.create = function() if not r2:checkAiQuota() then return end local function paramsOk(resultTable) local x = tonumber( resultTable["X"] ) local y = tonumber( resultTable["Y"] ) local showAgain = tonumber(resultTable["Display"]) --debugInfo("Show again: "..tostring(showAgain)) if not x or not y then debugInfo("Can't create Component") return end if showAgain == 1 then r2.setDisplayInfo("BossSpawnerForm", 0) else r2.setDisplayInfo("BossSpawnerForm", 1) end local component = feature.Components.BossSpawner.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function paramsCancel() debugInfo("Cancel form for 'BossSpawnerFeature' creation") end local function posOk(x, y, z) debugInfo(string.format("Validate creation of 'BossSpawnerFeature' at pos (%d, %d, %d)", x, y, z)) if r2.mustDisplayInfo("BossSpawner") == 1 then r2.displayFeatureHelp("BossSpawner") end r2.requestNewAction(i18n.get("uiR2EDNewBossSpawnerAction")) local component = feature.Components.BossSpawner.createComponent( x, y) r2:setCookie(component.InstanceId, "DisplayProp", 1) r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component) end local function posCancel() debugInfo("Cancel choice 'BossSpawnerFeature' position") end local creature = r2.Translator.getDebugCreature("object_component_user_event.creature") r2:choosePos(creature, posOk, posCancel, "createFeatureBossSpawner") end -- -- Registers the feature creation form used as a creation menu in the editor -- function component:registerMenu(logicEntityMenu) local name = i18n.get("uiR2EdBossSpawner") logicEntityMenu:addLine(ucstring(name), "lua", "", "BossSpawner") end function component:getLogicTranslations() local logicTranslations = {} r2.Translator.addActivationToTranslations(logicTranslations) return logicTranslations end r2.Features["BossSpawnerFeature"] = feature