getID()."
";
if(is_numeric($path)) {
//it's me (id == numeric)
if($this->getID() == $path) {
$this->grant($player);
#echo "grant()
";
}
}
else {
//get child with the next level id and dispatch
$tmp = explode(";",$path);
$c = $this->getChildByID($tmp[1]);
#echo "...".$tmp[1];
if($c != null) { // check if it's really own child
unset($tmp[0]);
$c->grantNode(implode(";",$tmp),$player);
#echo "grantNode()
";
}
}
#echo "end
";
}
function denyNode($path,$player) {
if(is_numeric($path)) {
//it's me (id == numeric)
if($this->getID() == $path) {
$this->deny($player);
}
}
else {
//get child with the next level id and dispatch
$tmp = explode(";",$path);
if($tmp[0] == $this->getID()) { // it's my id!
$c = $this->getChildByID($tmp[1]);
if($c != null) { // check if it's really own child
unset($tmp[0]);
$c->denyNode(implode(";",$tmp),$player);
}
}
}
}
function getPath($path = "") {
if($path != "") {
$path = ";".$path;
}
$path = $this->getID().$path;
if($this->hasParent()) {
$path = $this->parent->getPath($path);
}
return $path;
}
private function hasParent() {
return ($this->parent != null);
}
}
?>