// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_VECTOR_2D_H
#define NL_VECTOR_2D_H
#include "types_nl.h"
#include
#include
#include "stream.h"
#include "vector_2f.h"
namespace NLMISC
{
// ***************************************************************************
/**
* A 2D vector of double.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CVector2d
{
public:
public: // Attributes.
double x,y;
public: // Methods.
/// @name Object.
//@{
/// Constructor which does nothing.
CVector2d() {}
/// Constructor .
CVector2d(double _x, double _y) : x(_x), y(_y) {}
/// Copy Constructor.
CVector2d(const CVector2d &v) : x(v.x), y(v.y) {}
/// Constructor with a CVector2f.
CVector2d(const CVector2f &v) : x(v.x), y(v.y) {}
//@}
/// @name Base Maths.
//@{
CVector2d &operator+=(const CVector2d &v) {x+=v.x; y+=v.y; return *this;}
CVector2d &operator-=(const CVector2d &v) {x-=v.x; y-=v.y; return *this;}
CVector2d &operator*=(double f) {x*=f; y*=f; return *this;}
CVector2d &operator/=(double f) {x/=f; y/=f; return *this;}
CVector2d operator+(const CVector2d &v) const {return CVector2d(x+v.x, y+v.y);}
CVector2d operator-(const CVector2d &v) const {return CVector2d(x-v.x, y-v.y);}
CVector2d operator*(double f) const {return CVector2d(x*f, y*f);}
CVector2d operator/(double f) const {return CVector2d(x/f, y/f);}
CVector2d operator-() const {return CVector2d(-x, -y);}
//@}
/// @name Advanced Maths.
//@{
/// Dot product.
double operator*(const CVector2d &v) const {return x*v.x + y*v.y;}
/// Return the norm of the vector.
double norm() const {return (double)sqrt(sqrnorm());}
/// Return the square of the norm of the vector.
double sqrnorm() const {return x*x + y*y;}
/// Normalize the vector.
void normalize()
{
double f= norm();
if(f>0)
*this/=f;
}
/// Return the vector normalized.
CVector2d normed() const
{
CVector2d v= *this;
v.normalize();
return v;
}
//@}
/// @name Misc.
//@{
void set(double _x, double _y) {x= _x; y=_y;}
bool operator==(const CVector2d &v) const {return x==v.x && y==v.y;}
bool operator!=(const CVector2d &v) const {return !(*this==v);}
bool isNull() const {return x==0.0f && y==0.0f;}
/// Set all vector x/y/z as minimum of a/b x/y/z (respectively).
void minof(const CVector2d &a, const CVector2d &b)
{
x= std::min(a.x, b.x);
y= std::min(a.y, b.y);
}
/// Set all vector x/y/z as maximum of a/b x/y/z (respectively).
void maxof(const CVector2d &a, const CVector2d &b)
{
x= std::max(a.x, b.x);
y= std::max(a.y, b.y);
}
/// serial.
void serial(NLMISC::IStream &f) {f.serial(x,y);}
//@}
// friends.
friend CVector2d operator*(double f, const CVector2d &v0);
};
inline CVector2d operator*(double f, const CVector2d &v)
{
return v*f;
}
} // NLMISC
#endif // NL_VECTOR_2D_H
/* End of vector_2d.h */