// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_GETVAL_H__DD545A1E_2DA6_4D2B_A698_79FA197F9931__INCLUDED_) #define AFX_GETVAL_H__DD545A1E_2DA6_4D2B_A698_79FA197F9931__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GetVal.h : header file // ///////////////////////////////////////////////////////////////////////////// // GetVal dialog class GetVal : public CDialog { // Construction public: char *name; int NameOk; GetVal(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GetVal) enum { IDD = IDD_GETSTR }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GetVal) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GetVal) virtual void OnOK(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GETVAL_H__DD545A1E_2DA6_4D2B_A698_79FA197F9931__INCLUDED_)