// Nel MMORPG framework - Error Reporter // // Copyright (C) 2015 Laszlo Kis-Adam // Copyright (C) 2010 Ryzom Core // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RCERROR_SOCKET #define RCERROR_SOCKET #include "crash_report_data.h" #include class CCrashReportSocketPvt; class QNetworkReply; class CCrashReportSocket : public QObject { Q_OBJECT public: CCrashReportSocket( QObject *parent ); ~CCrashReportSocket(); void setURL( const char *URL ){ m_url = URL; } QString url() const{ return m_url; } void sendReport( const SCrashReportData &data ); Q_SIGNALS: void reportSent(); void reportFailed(); private Q_SLOTS: void onFinished( QNetworkReply *reply ); private: CCrashReportSocketPvt *m_pvt; QString m_url; }; #endif