// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_STDAFX_H__7B19FB21_D10C_11D4_9CD4_0050DAC3A412__INCLUDED_) #define AFX_STDAFX_H__7B19FB21_D10C_11D4_9CD4_0050DAC3A412__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers //#include "nel/misc/types_nl.h" // Max SDK includes //#define NOMINMAX #include #include #include #include #include #include #include #if MAX_VERSION_MAJOR >= 14 # include #else # include #endif //#include // Character Studio SDK include #include #include #undef min #undef max #include #include #include #include "../nel_patch_lib/rpo.h" #include "nel/misc/time_nl.h" #include "nel/misc/file.h" #include "nel/misc/triangle.h" #include "nel/misc/bsphere.h" #include "nel/misc/string_common.h" #include "nel/3d/quad_tree.h" #include "nel/3d/scene_group.h" #include "nel/3d/skeleton_shape.h" #include "nel/3d/texture_file.h" #include "nel/3d/light.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__7B19FB21_D10C_11D4_9CD4_0050DAC3A412__INCLUDED_)