// NeL - MMORPG Framework
// Copyright (C) 2015 Winch Gate Property Limited
// Author: Jan Boon
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_MESH_UTILS_H
#define NL_MESH_UTILS_H
#include
#include
struct CMeshUtilsSettings
{
CMeshUtilsSettings();
// Absolute Paths
std::string SourceFilePath;
std::string DestinationDirectoryPath;
std::string ToolDependLog;
std::string ToolErrorLog;
// Relative Directories
/*std::string ShapeDirectory;
std::string IGDirectory;
std::string SkelDirectory;*/
};
int exportScene(const CMeshUtilsSettings &settings);
#endif /* NL_MESH_UTILS_H */
/* end of file */