// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/mrm_mesh.h"
#include
using namespace std;
namespace NL3D
{
// ***************************************************************************
uint CMRMMeshFinal::CWedge::NumAttributesToCompare= 0;
bool CMRMMeshFinal::CWedge::CompareSkinning= false;
// ***************************************************************************
CMRMMesh::CMRMMesh()
{
NumAttributes= 0;
}
// ***************************************************************************
sint CMRMMeshFinal::findInsertWedge(const CWedge &w)
{
sint ret;
TWedgeMap::iterator it;
it= _WedgeMap.find(w);
// if not found, must add it.
if(it==_WedgeMap.end())
{
ret= Wedges.size();
// insert into the map, with good id.
_WedgeMap.insert(make_pair(w, ret));
// add it to the array.
Wedges.push_back(w);
}
else
{
ret= it->second;
}
return ret;
}
// ***************************************************************************
CMRMMeshFinal::CWedge::CWedge()
{
Vertex = NLMISC::CVector::Null;
NSkinMatUsed = 0;
for (uint k = 0; k < NL3D_MRM_MAX_ATTRIB; ++k)
{
Attributes[k].set(0, 0, 0, 0);
}
}
} // NL3D