// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RZ_DBVIEW_BAR_H #define RZ_DBVIEW_BAR_H #include "nel/misc/types_nl.h" #include "view_bitmap.h" /** * class implementing a bitmap used as the front texture of a progress bar * the bitmap is drawn from _X to _W * _Range/_RangeMax * \author Nicolas Brigand * \author Nevrax France * \date 2002 */ class CDBViewBar : CViewBitmap { public: /// Constructor CDBViewBar(const TCtorParam ¶m) : CViewBitmap(param), _Slot(TCtorParam()), _Bar(TCtorParam()) {} bool parse(xmlNodePtr cur,CInterfaceGroup * parentGroup); virtual uint32 getMemory() { return sizeof(*this)+_Id.size(); } virtual void draw (); protected: CViewBitmap _Slot; CViewBitmap _Bar; //range of the progression in arbitrary units. should be integer CInterfaceProperty _Range; //max range of the progression in arbitrary units. should be integer CInterfaceProperty _RangeMax; CInterfaceProperty _Vertical; }; #endif // RZ_DBVIEW_BAR_H /* End of dbview_bar.h */