// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef GE_GRAPHIC_H #define GE_GRAPHIC_H // Interface 3D. #include "nel/3d/u_texture.h" #include "nel/3d/u_driver.h" #include "nel/misc/rgba.h" void drawBitmapTiled ( NL3D::UDriver *driver, float x, float y, float width, float height, uint32 windowWidth, uint32 windowHeight, NL3D::UTextureFile & texture, uint32 textureWidth, uint32 textureHeight, bool blend, NLMISC::CRGBA col); #endif // GE_GRAPHIC_H