// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_CHARACTER_CL_H
#define CL_CHARACTER_CL_H
/////////////
// INCLUDE //
/////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
// 3d.
#include "nel/3d/u_play_list.h"
#include "nel/3d/target_anim_ctrl.h"
#include "nel/3d/u_particle_system_instance.h"
// Client.
#include "entity_cl.h"
#include "stage.h"
#include "entity_animation_manager.h"
#include "fx_manager.h"
#include "behaviour_context.h"
#include "attack_info.h"
#include "attached_fx.h"
// Client Sheets
#include "client_sheets/character_sheet.h"
#include "client_sheets/fx_sheet.h"
#include "client_sheets/attack_id_sheet.h"
// std
#include