// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NLQT_GRAPHICS_VIEWPORT_H
#define NLQT_GRAPHICS_VIEWPORT_H
#include
// STL includes
// Qt includes
#include
// NeL includes
#include
#include
// Project includes
class QAction;
namespace NL3D {
class UDriver;
class UTextContext;
class UScene;
}
namespace NLQT {
class CGraphicsConfig;
class CInternationalization;
/**
* CGraphicsViewport
* \brief CGraphicsViewport
* \date 2010-02-06 10:11GMT
* \author Jan Boon (Kaetemi)
*/
class CGraphicsViewport : public QWidget
{
Q_OBJECT
public:
CGraphicsViewport(QWidget *parent);
virtual ~CGraphicsViewport();
virtual QPaintEngine* paintEngine() const { return NULL; }
void init(CGraphicsConfig *graphicsConfig);
void release();
void updateInput();
void renderDriver();
void renderDebug2D();
QAction *createSaveScreenshotAction(QObject *parent);
void saveScreenshot(const std::string &name, bool jpg, bool png, bool tga);
inline NL3D::UDriver *getDriver() { return m_Driver; }
inline NL3D::UTextContext *getTextContext() { return m_TextContext; }
inline NL3D::UScene *getScene() { return m_Scene; }
public slots:
void saveScreenshot();
private slots:
void cfcbBackgroundColor(NLMISC::CRGBA backgroundColor);
void cfcbFontShadow(bool fontShadow);
private:
virtual void resizeEvent(QResizeEvent *resizeEvent);
private:
NLMISC::CRGBA m_BackgroundColor;
CGraphicsConfig *m_GraphicsConfig;
NL3D::UDriver *m_Driver;
NL3D::UTextContext *m_TextContext;
NL3D::UScene *m_Scene;
bool m_Direct3D;
private:
CGraphicsViewport(const CGraphicsViewport &);
CGraphicsViewport &operator=(const CGraphicsViewport &);
}; /* class CGraphicsViewport */
} /* namespace NLQT */
#endif /* #ifndef NLQT_GRAPHICS_VIEWPORT_H */
/* end of file */