// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_) #define AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // vegetable_dlg.h : header file // #include "ps_wrapper.h" #include "vegetable_refresh.h" #include "vegetable_list_box.h" class CObjectViewer; class CVegetableApperancePage; class CVegetableDensityPage; class CVegetableScalePage; class CVegetableRotatePage; class CVegetableWindDlg; namespace NL3D { class CVegetable; class CTileVegetableDesc; } ///////////////////////////////////////////////////////////////////////////// // CVegetableDlg dialog class CVegetableDlg : public CDialog, public IVegetableRefresh { // Construction public: CVegetableDlg(CObjectViewer *viewer, CWnd* pParent = NULL); // standard constructor ~CVegetableDlg(); // Dialog Data //{{AFX_DATA(CVegetableDlg) enum { IDD = IDD_VEGETABLE_DLG }; CVegetableListBox VegetableList; CStatic StaticPolyCount; CButton CheckSnapToGround; CButton CheckEnableVegetable; CButton CheckAutomaticRefresh; CButton ButtonRefreshLandscape; CButton CheckShowLandscape; CStatic SelectVegetableStaticText; //}}AFX_DATA // IVegetableRefresh implementation: only if automatic refresh is checked virtual void refreshVegetableDisplay(); public: // get count of vegetable in the dlg uint getNumVegetables() const; std::string getVegetableName(uint id) const; void updateCurSelVegetableName(); NL3D::CVegetable *getVegetable(uint id) const; // Change the hiden state of the id vegetable. void setShowHideVegetable (uint id, bool visible, bool refreshDisplay); void swapShowHideVegetable (uint id); bool isVegetableVisible (uint id); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVegetableDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL /** set the vegetble to edit. NULL will hide all the windows. * Called by ListBox selection. */ void setVegetableToEdit(NL3D::CVegetable *vegetable); // Implementation protected: CObjectViewer *_ObjView; friend class CVegetableListBox; // Name to save. std::string _LastVegetSetName; // A desc of vegetable to edit. struct CVegetableDesc { // The vegetable NL3D::CVegetable *Vegetable; // The name of this vegetable. std::string VegetableName; // Visibility. Editor feature only bool Visible; CVegetableDesc(); // init the vegetable void initDefaultVegetable(); void initVegetable(const NL3D::CVegetable &vegetable); // update VegetableName according to Vegetable void updateVegetableName(); // delete the vegetable void deleteVegetable(); }; // The vegetable List. std::vector _Vegetables; // The property sheet. CPropertySheet *_PropertySheet; CVegetableDensityPage *_VegetableDensityPage; CVegetableApperancePage *_VegetableApperancePage; CVegetableScalePage *_VegetableScalePage; CVegetableRotatePage *_VegetableRotatePage; // Extra wind dlg CVegetableWindDlg *_VegetableWindDlg; // refresh vegetable display even if box unchecked. void doRefreshVegetableDisplay(); // clear all vegetables. void clearVegetables(); // load a vegetSet with a FileDialog bool loadVegetableSet(NL3D::CTileVegetableDesc &vegetSet, const char *title); /** build the vegetSet from the current _Vegetables * NB: transform Rotate Angle in Radians. * \param keepDefaultShapeName if true, then vegetables with a ShapeName=="" are kept. * \param keepHiden if true, then vegetables maked as hiden in ObjectViewer are kept. */ void buildVegetableSet(NL3D::CTileVegetableDesc &vegetSet, bool keepDefaultShapeName= true, bool keepHiden= true ); // append the vegetSet to the current _Vegetables // NB: transform Rotate Angle in Degrees. void appendVegetableSet(NL3D::CTileVegetableDesc &vegetSet); // Generated message map functions //{{AFX_MSG(CVegetableDlg) afx_msg void OnDestroy(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeListVegetable(); afx_msg void OnButtonVegetableAdd(); afx_msg void OnButtonVegetableClear(); afx_msg void OnButtonVegetableInsert(); afx_msg void OnButtonVegetableLoadDesc(); afx_msg void OnButtonVegetableLoadSet(); afx_msg void OnButtonVegetableRemove(); afx_msg void OnButtonVegetableSaveDesc(); afx_msg void OnButtonVegetableSaveSet(); afx_msg void OnButtonVegetableAppendSet(); afx_msg void OnButtonVegetableCopy(); afx_msg void OnButtonVegetableRefresh(); afx_msg void OnCheckVegetableShow(); afx_msg void OnButtonVegetableSetupWind(); afx_msg void OnCheckVegetableAutomatic(); afx_msg void OnCheckVegetableEnable(); afx_msg void OnCheckVegetableSnaptoground(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)