FILE(GLOB SRC *.cpp *.h) FILE(GLOB HEADERS ../../include/nel/3d/*.h) SOURCE_GROUP(Traversals FILES anim_detail_trav.cpp ../../include/nel/3d/anim_detail_trav.h clip_trav.cpp ../../include/nel/3d/clip_trav.h hrc_trav.cpp ../../include/nel/3d/hrc_trav.h light_trav.cpp ../../include/nel/3d/light_trav.h load_balancing_trav.cpp ../../include/nel/3d/load_balancing_trav.h render_trav.cpp ../../include/nel/3d/render_trav.h trav_scene.cpp ../../include/nel/3d/trav_scene.h) SOURCE_GROUP(Models FILES camera.cpp ../../include/nel/3d/camera.h flare_model.cpp ../../include/nel/3d/flare_model.h landscape_model.cpp ../../include/nel/3d/landscape_model.h mesh_base_instance.cpp ../../include/nel/3d/mesh_base_instance.h mesh_instance.cpp ../../include/nel/3d/mesh_instance.h mesh_mrm_instance.cpp ../../include/nel/3d/mesh_mrm_instance.h mesh_mrm_skinned_instance.cpp ../../include/nel/3d/mesh_mrm_skinned_instance.h mesh_multi_lod_instance.cpp ../../include/nel/3d/mesh_multi_lod_instance.h particle_system_model.cpp ../../include/nel/3d/particle_system_model.h point_light_model.cpp ../../include/nel/3d/point_light_model.h root_model.cpp ../../include/nel/3d/root_model.h seg_remanence.cpp ../../include/nel/3d/seg_remanence.h skeleton_model.cpp ../../include/nel/3d/skeleton_model.h transform.cpp ../../include/nel/3d/transform.h transform_shape.cpp ../../include/nel/3d/transform_shape.h water_model.cpp ../../include/nel/3d/water_model.h) SOURCE_GROUP(Landscape FILES bezier_patch.cpp ../../include/nel/3d/bezier_patch.h landscape.cpp ../../include/nel/3d/landscape.h landscape_def.cpp ../../include/nel/3d/landscape_def.h landscape_face_vector_manager.cpp ../../include/nel/3d/landscape_face_vector_manager.h landscape_profile.cpp ../../include/nel/3d/landscape_profile.h landscape_vegetable_block.cpp ../../include/nel/3d/landscape_vegetable_block.h landscapevb_allocator.cpp ../../include/nel/3d/landscapevb_allocator.h landscapevb_info.cpp ../../include/nel/3d/landscapevb_info.h patch.cpp ../../include/nel/3d/patch.h patch_lightmap.cpp patch_noise.cpp patch_rdr_pass.cpp ../../include/nel/3d/patch_rdr_pass.h patch_render.cpp patch_vegetable.cpp patchdlm_context.cpp ../../include/nel/3d/patchdlm_context.h patchuv_locator.cpp ../../include/nel/3d/patchuv_locator.h tess_block.cpp ../../include/nel/3d/tess_block.h tess_face_priority_list.cpp ../../include/nel/3d/tess_face_priority_list.h tess_list.cpp ../../include/nel/3d/tess_list.h tessellation.cpp ../../include/nel/3d/tessellation.h texture_dlm.cpp ../../include/nel/3d/texture_dlm.h texture_far.cpp ../../include/nel/3d/texture_far.h texture_near.cpp ../../include/nel/3d/texture_near.h tile_color.cpp ../../include/nel/3d/tile_color.h tile_element.cpp ../../include/nel/3d/tile_element.h tile_light_influence.cpp ../../include/nel/3d/tile_light_influence.h tile_lumel.cpp ../../include/nel/3d/tile_lumel.h zone.cpp ../../include/nel/3d/zone.h) SOURCE_GROUP(Landscape\\ZoneManager FILES zone_manager.cpp ../../include/nel/3d/zone_manager.h zone_search.cpp ../../include/nel/3d/zone_search.h) SOURCE_GROUP(Landscape\\Tools FILES instance_lighter.cpp ../../include/nel/3d/instance_lighter.h zone_corner_smoother.cpp ../../include/nel/3d/zone_corner_smoother.h zone_lighter.cpp ../../include/nel/3d/zone_lighter.h zone_smoother.cpp ../../include/nel/3d/zone_smoother.h zone_symmetrisation.cpp ../../include/nel/3d/zone_symmetrisation.h zone_tgt_smoother.cpp ../../include/nel/3d/zone_tgt_smoother.h) SOURCE_GROUP(Driver FILES async_file_manager_3d.cpp ../../include/nel/3d/async_file_manager_3d.h debug_vb.cpp ../../include/nel/3d/debug_vb.h driver.cpp ../../include/nel/3d/driver.h ../../include/nel/3d/driver_material_inline.h dru.cpp ../../include/nel/3d/dru.h event_mouse_listener.cpp ../../include/nel/3d/event_mouse_listener.h index_buffer.cpp ../../include/nel/3d/index_buffer.h init_3d.cpp ../../include/nel/3d/init_3d.h light.cpp ../../include/nel/3d/light.h material.cpp ../../include/nel/3d/material.h nelu.cpp ../../include/nel/3d/nelu.h ../../include/nel/3d/occlusion_query.h register_3d.cpp ../../include/nel/3d/register_3d.h scene.cpp ../../include/nel/3d/scene.h scene_group.cpp ../../include/nel/3d/scene_group.h shader.cpp ../../include/nel/3d/shader.h texture.cpp ../../include/nel/3d/texture.h vertex_buffer.cpp ../../include/nel/3d/vertex_buffer.h vertex_buffer_heap.cpp ../../include/nel/3d/vertex_buffer_heap.h vertex_program.cpp ../../include/nel/3d/vertex_program.h vertex_program_parse.cpp ../../include/nel/3d/vertex_program_parse.h) SOURCE_GROUP(Font FILES computed_string.cpp ../../include/nel/3d/computed_string.h font_generator.cpp ../../include/nel/3d/font_generator.h font_manager.cpp ../../include/nel/3d/font_manager.h text_context.cpp ../../include/nel/3d/text_context.h) SOURCE_GROUP(Container FILES ../../include/nel/3d/bsp_tree.h cube_grid.cpp ../../include/nel/3d/cube_grid.h fast_ptr_list.cpp ../../include/nel/3d/fast_ptr_list.h ../../include/nel/3d/layered_ordering_table.h ../../include/nel/3d/ordering_table.h ptr_set.cpp ../../include/nel/3d/ptr_set.h quad_grid.cpp ../../include/nel/3d/quad_grid.h ../../include/nel/3d/quad_tree.h static_quad_grid.cpp ../../include/nel/3d/static_quad_grid.h) SOURCE_GROUP(Tiles FILES tile_bank.cpp ../../include/nel/3d/tile_bank.h tile_far_bank.cpp ../../include/nel/3d/tile_far_bank.h tile_noise_map.cpp ../../include/nel/3d/tile_noise_map.h tile_vegetable_desc.cpp ../../include/nel/3d/tile_vegetable_desc.h) SOURCE_GROUP(Shapes FILES flare_shape.cpp ../../include/nel/3d/flare_shape.h mesh.cpp ../../include/nel/3d/mesh.h mesh_base.cpp ../../include/nel/3d/mesh_base.h mesh_blender.cpp ../../include/nel/3d/mesh_blender.h mesh_block_manager.cpp ../../include/nel/3d/mesh_block_manager.h mesh_geom.cpp ../../include/nel/3d/mesh_geom.h mesh_morpher.cpp ../../include/nel/3d/mesh_morpher.h mesh_mrm.cpp ../../include/nel/3d/mesh_mrm.h mesh_mrm_skin.cpp mesh_mrm_skin_template.cpp mesh_mrm_skinned.cpp ../../include/nel/3d/mesh_mrm_skinned.h mesh_mrm_skinned_template.cpp mesh_multi_lod.cpp ../../include/nel/3d/mesh_multi_lod.h mesh_vertex_program.cpp ../../include/nel/3d/mesh_vertex_program.h meshvp_per_pixel_light.cpp ../../include/nel/3d/meshvp_per_pixel_light.h meshvp_wind_tree.cpp ../../include/nel/3d/meshvp_wind_tree.h mrm_level_detail.cpp ../../include/nel/3d/mrm_level_detail.h particle_system_shape.cpp ../../include/nel/3d/particle_system_shape.h raw_skin.cpp ../../include/nel/3d/raw_skin.h raw_skinned.cpp ../../include/nel/3d/raw_skinned.h seg_remanence_shape.cpp ../../include/nel/3d/seg_remanence_shape.h shadow_skin.cpp ../../include/nel/3d/shadow_skin.h shape.cpp ../../include/nel/3d/shape.h shape_bank.cpp ../../include/nel/3d/shape_bank.h shifted_triangle_cache.cpp ../../include/nel/3d/shifted_triangle_cache.h skeleton_shape.cpp ../../include/nel/3d/skeleton_shape.h tangent_space_build.cpp ../../include/nel/3d/tangent_space_build.h vertex_stream_manager.cpp ../../include/nel/3d/vertex_stream_manager.h water_shape.cpp ../../include/nel/3d/water_shape.h) SOURCE_GROUP(Textures FILES async_texture_block.cpp ../../include/nel/3d/async_texture_block.h async_texture_manager.cpp ../../include/nel/3d/async_texture_manager.h cube_map_builder.cpp ../../include/nel/3d/cube_map_builder.h fasthls_modifier.cpp ../../include/nel/3d/fasthls_modifier.h hls_color_texture.cpp ../../include/nel/3d/hls_color_texture.h hls_texture_bank.cpp ../../include/nel/3d/hls_texture_bank.h hls_texture_manager.cpp ../../include/nel/3d/hls_texture_manager.h texture_blank.cpp ../../include/nel/3d/texture_blank.h texture_blend.cpp ../../include/nel/3d/texture_bloom.h texture_bloom.cpp ../../include/nel/3d/texture_blend.h texture_bump.cpp ../../include/nel/3d/texture_bump.h texture_cube.cpp ../../include/nel/3d/texture_cube.h texture_emboss.cpp ../../include/nel/3d/texture_emboss.h texture_file.cpp ../../include/nel/3d/texture_file.h texture_font.cpp ../../include/nel/3d/texture_font.h texture_grouped.cpp ../../include/nel/3d/texture_grouped.h texture_mem.cpp ../../include/nel/3d/texture_mem.h texture_multi_file.cpp ../../include/nel/3d/texture_multi_file.h) SOURCE_GROUP(Mrm FILES mrm_builder.cpp ../../include/nel/3d/mrm_builder.h mrm_internal.cpp ../../include/nel/3d/mrm_internal.h mrm_mesh.cpp ../../include/nel/3d/mrm_mesh.h mrm_parameters.cpp ../../include/nel/3d/mrm_parameters.h) SOURCE_GROUP(Animation FILES anim_ctrl.cpp ../../include/nel/3d/anim_detail_trav.h animatable.cpp ../../include/nel/3d/animatable.h animated_lightmap.cpp ../../include/nel/3d/animated_lightmap.h animated_material.cpp ../../include/nel/3d/animated_material.h animated_morph.cpp ../../include/nel/3d/animated_morph.h animated_value.cpp ../../include/nel/3d/animated_value.h animation.cpp ../../include/nel/3d/animation.h animation_optimizer.cpp ../../include/nel/3d/animation_optimizer.h animation_playlist.cpp ../../include/nel/3d/animation_playlist.h animation_set.cpp ../../include/nel/3d/animation_set.h animation_time.cpp bone.cpp ../../include/nel/3d/bone.h channel_mixer.cpp ../../include/nel/3d/channel_mixer.h key.cpp ../../include/nel/3d/key.h play_list_manager.cpp ../../include/nel/3d/play_list_manager.h skeleton_spawn_script.cpp ../../include/nel/3d/skeleton_spawn_script.h skeleton_weight.cpp ../../include/nel/3d/skeleton_weight.h target_anim_ctrl.cpp track.cpp ../../include/nel/3d/track.h ../../include/nel/3d/track_bezier.h track_keyframer.cpp ../../include/nel/3d/track_keyframer.h track_sampled_common.cpp ../../include/nel/3d/track_sampled_common.h track_sampled_quat.cpp ../../include/nel/3d/track_sampled_quat.h track_sampled_quat_small_header.cpp ../../include/nel/3d/track_sampled_quat_small_header.h track_sampled_vector.cpp ../../include/nel/3d/track_sampled_vector.h ../../include/nel/3d/track_tcb.h transformable.cpp ../../include/nel/3d/transformable.h) SOURCE_GROUP(UserImp FILES animation_set_user.cpp ../../include/nel/3d/animation_set_user.h cloud_scape_user.cpp ../../include/nel/3d/cloud_scape_user.h driver_user.cpp ../../include/nel/3d/driver_user.h driver_user2.cpp frustum.cpp height_map.cpp instance_group_user.cpp ../../include/nel/3d/instance_group_user.h landscape_user.cpp ../../include/nel/3d/landscape_user.h landscapeig_manager.cpp light_user.cpp ../../include/nel/3d/light_user.h logic_info.cpp particle_system_sound_user.cpp play_list_manager_user.cpp ../../include/nel/3d/play_list_manager_user.h play_list_user.cpp ../../include/nel/3d/play_list_user.h primitive_profile.cpp scene_user.cpp ../../include/nel/3d/scene_user.h scissor.cpp shape_bank_user.cpp ../../include/nel/3d/shape_bank_user.h text_context_user.cpp ../../include/nel/3d/text_context_user.h texture_user.cpp ../../include/nel/3d/texture_user.h u_bone.cpp u_camera.cpp u_instance.cpp u_instance_material.cpp u_material.cpp u_particle_system_instance.cpp u_point_light.cpp u_shape.cpp u_skeleton.cpp u_transform.cpp u_transformable.cpp u_visual_collision_mesh.cpp u_water.cpp viewport.cpp visual_collision_entity_user.cpp ../../include/nel/3d/visual_collision_entity_user.h visual_collision_manager_user.cpp ../../include/nel/3d/visual_collision_manager_user.h water_env_map_user.cpp ../../include/nel/3d/water_env_map_user.h) SOURCE_GROUP(User FILES ../../include/nel/3d/anim_ctrl.h ../../include/nel/3d/animation_time.h ../../include/nel/3d/frustum.h ../../include/nel/3d/height_map.h ../../include/nel/3d/landscapeig_manager.h ../../include/nel/3d/logic_info.h ../../include/nel/3d/point_light_influence.h ../../include/nel/3d/primitive_profile.h ../../include/nel/3d/scissor.h ../../include/nel/3d/target_anim_ctrl.h ../../include/nel/3d/u_3d_mouse_listener.h ../../include/nel/3d/u_animation.h ../../include/nel/3d/u_animation_set.h ../../include/nel/3d/u_bone.h ../../include/nel/3d/u_camera.h ../../include/nel/3d/u_cloud_scape.h ../../include/nel/3d/u_driver.h ../../include/nel/3d/u_instance.h ../../include/nel/3d/u_instance_group.h ../../include/nel/3d/u_instance_material.h ../../include/nel/3d/u_landscape.h ../../include/nel/3d/u_light.h ../../include/nel/3d/u_material.h ../../include/nel/3d/u_particle_system_instance.h ../../include/nel/3d/u_particle_system_sound.h ../../include/nel/3d/u_play_list.h ../../include/nel/3d/u_play_list_manager.h ../../include/nel/3d/u_point_light.h ../../include/nel/3d/u_ps_sound_impl.h ../../include/nel/3d/u_ps_sound_interface.h ../../include/nel/3d/u_scene.h ../../include/nel/3d/u_shape.h ../../include/nel/3d/u_shape_bank.h ../../include/nel/3d/u_skeleton.h ../../include/nel/3d/u_text_context.h ../../include/nel/3d/u_texture.h ../../include/nel/3d/u_track.h ../../include/nel/3d/u_transform.h ../../include/nel/3d/u_transformable.h ../../include/nel/3d/u_visual_collision_entity.h ../../include/nel/3d/u_visual_collision_manager.h ../../include/nel/3d/u_visual_collision_mesh.h ../../include/nel/3d/u_water.h ../../include/nel/3d/u_water_env_map.h ../../include/nel/3d/viewport.h) SOURCE_GROUP(Fx\\Particles FILES particle_system.cpp ../../include/nel/3d/particle_system.h particle_system_manager.cpp ../../include/nel/3d/particle_system_manager.h particle_system_process.cpp ../../include/nel/3d/particle_system_process.h ps_allocator.cpp ../../include/nel/3d/ps_allocator.h ../../include/nel/3d/ps_edit.h ../../include/nel/3d/ps_iterator.h ps_located.cpp ../../include/nel/3d/ps_located.h ../../include/nel/3d/ps_lod.h ../../include/nel/3d/ps_misc.h ../../include/nel/3d/ps_spawn_info.h ps_util.cpp ../../include/nel/3d/ps_util.h) SOURCE_GROUP("Fx\\Particles\\particles render" FILES ps_dot.cpp ../../include/nel/3d/ps_dot.h ps_face.cpp ../../include/nel/3d/ps_face.h ps_face_look_at.cpp ../../include/nel/3d/ps_face_look_at.h ps_fan_light.cpp ../../include/nel/3d/ps_fan_light.h ../../include/nel/3d/ps_macro.h ps_mesh.cpp ../../include/nel/3d/ps_mesh.h ps_particle.cpp ../../include/nel/3d/ps_particle.h ps_particle2.cpp ../../include/nel/3d/ps_particle2.h ps_particle_basic.cpp ../../include/nel/3d/ps_particle_basic.h ps_quad.cpp ../../include/nel/3d/ps_quad.h ps_register_particles.cpp ps_ribbon.cpp ../../include/nel/3d/ps_ribbon.h ps_ribbon_base.cpp ../../include/nel/3d/ps_ribbon_base.h ps_ribbon_look_at.cpp ../../include/nel/3d/ps_ribbon_look_at.h ps_shockwave.cpp ../../include/nel/3d/ps_shockwave.h ps_tail_dot.cpp ../../include/nel/3d/ps_tail_dot.h) SOURCE_GROUP(Fx\\Particles\\attribs FILES ../../include/nel/3d/ps_attrib.h ../../include/nel/3d/ps_attrib_maker.h ../../include/nel/3d/ps_attrib_maker_template.h ps_attrib_maker_bin_op.cpp ../../include/nel/3d/ps_attrib_maker_bin_op.h ../../include/nel/3d/ps_attrib_maker_bin_op_inline.h ps_attrib_maker_helper.cpp ../../include/nel/3d/ps_attrib_maker_helper.h ../../include/nel/3d/ps_attrib_maker_iterators.h ps_attrib_maker_template.cpp ps_attrib_maker_template.h ps_color.cpp ../../include/nel/3d/ps_color.h ../../include/nel/3d/ps_direction.h ps_float.cpp ../../include/nel/3d/ps_float.h ps_int.cpp ../../include/nel/3d/ps_int.h ../../include/nel/3d/ps_plane_basis.h ps_plane_basis_maker.cpp ../../include/nel/3d/ps_plane_basis_maker.h ps_register_attribs.cpp ../../include/nel/3d/ps_register_color_attribs.h ../../include/nel/3d/ps_register_float_attribs.h ../../include/nel/3d/ps_register_int_attribs.h ../../include/nel/3d/ps_register_plane_basis_attribs.h) SOURCE_GROUP(Fx\\Particles\\forces FILES ps_force.cpp ../../include/nel/3d/ps_force.h ps_register_forces.cpp) SOURCE_GROUP(Fx\\Particles\\zones FILES ps_register_zones.cpp ps_zone.cpp ../../include/nel/3d/ps_zone.h) SOURCE_GROUP(Fx\\Particles\\emitters FILES ps_emitter.cpp ../../include/nel/3d/ps_emitter.h ps_register_emitters.cpp) SOURCE_GROUP(Fx\\Particles\\sounds FILES ps_sound.cpp ../../include/nel/3d/ps_sound.h) SOURCE_GROUP(Fx\\Particles\\lights FILES ps_light.cpp ../../include/nel/3d/ps_light.h) SOURCE_GROUP(Fx\\2d FILES bloom_effect.cpp ../../include/nel/3d/bloom_effect.h deform_2d.cpp ../../include/nel/3d/deform_2d.h heat_haze.cpp ../../include/nel/3d/heat_haze.h motion_blur.cpp ../../include/nel/3d/motion_blur.h quad_effect.cpp ../../include/nel/3d/quad_effect.h) SOURCE_GROUP(Collisions FILES camera_col.cpp ../../include/nel/3d/camera_col.h landscape_collision_grid.cpp ../../include/nel/3d/landscape_collision_grid.h mini_col.cpp ../../include/nel/3d/mini_col.h packed_world.cpp ../../include/nel/3d/packed_world.h packed_zone.cpp ../../include/nel/3d/packed_zone.h ray_mesh.cpp ../../include/nel/3d/ray_mesh.h shape_info.cpp ../../include/nel/3d/shape_info.h visual_collision_entity.cpp ../../include/nel/3d/visual_collision_entity.h visual_collision_manager.cpp ../../include/nel/3d/visual_collision_manager.h visual_collision_mesh.cpp ../../include/nel/3d/visual_collision_mesh.h) SOURCE_GROUP(ClipAccelerator FILES cluster.cpp ../../include/nel/3d/cluster.h portal.cpp ../../include/nel/3d/portal.h quad_grid_clip_cluster.cpp ../../include/nel/3d/quad_grid_clip_cluster.h quad_grid_clip_manager.cpp ../../include/nel/3d/quad_grid_clip_manager.h) SOURCE_GROUP(Water FILES water_env_map.cpp ../../include/nel/3d/water_env_map.h water_height_map.cpp ../../include/nel/3d/water_height_map.h water_pool_manager.cpp ../../include/nel/3d/water_pool_manager.h) SOURCE_GROUP(Stripifier FILES stripifier.cpp ../../include/nel/3d/stripifier.h) SOURCE_GROUP(vegetable FILES vegetable.cpp ../../include/nel/3d/vegetable.h vegetable_blend_layer_model.cpp ../../include/nel/3d/vegetable_blend_layer_model.h vegetable_clip_block.cpp ../../include/nel/3d/vegetable_clip_block.h vegetable_def.cpp ../../include/nel/3d/vegetable_def.h vegetable_instance_group.cpp ../../include/nel/3d/vegetable_instance_group.h vegetable_light_ex.cpp ../../include/nel/3d/vegetable_light_ex.h vegetable_manager.cpp ../../include/nel/3d/vegetable_manager.h vegetable_quadrant.cpp ../../include/nel/3d/vegetable_quadrant.h vegetable_shape.cpp ../../include/nel/3d/vegetable_shape.h vegetable_sort_block.cpp ../../include/nel/3d/vegetable_sort_block.h vegetable_uv8.cpp ../../include/nel/3d/vegetable_uv8.h vegetablevb_allocator.cpp ../../include/nel/3d/vegetablevb_allocator.h) SOURCE_GROUP(Util FILES matrix_3x4.cpp ../../include/nel/3d/matrix_3x4.h radix_sort.cpp ../../include/nel/3d/radix_sort.h) SOURCE_GROUP(Lighting FILES ig_surface_light.cpp ../../include/nel/3d/ig_surface_light.h ig_surface_light_build.cpp ../../include/nel/3d/ig_surface_light_build.h light_contribution.cpp ../../include/nel/3d/light_contribution.h light_influence_interpolator.cpp ../../include/nel/3d/light_influence_interpolator.h lighting_manager.cpp ../../include/nel/3d/lighting_manager.h point_light.cpp ../../include/nel/3d/point_light.h point_light_named.cpp ../../include/nel/3d/point_light_named.h point_light_named_array.cpp ../../include/nel/3d/point_light_named_array.h surface_light_grid.cpp ../../include/nel/3d/surface_light_grid.h) SOURCE_GROUP(LodSystems FILES coarse_mesh_build.cpp ../../include/nel/3d/coarse_mesh_build.h coarse_mesh_manager.cpp ../../include/nel/3d/coarse_mesh_manager.h lod_character_builder.cpp ../../include/nel/3d/lod_character_builder.h lod_character_instance.cpp ../../include/nel/3d/lod_character_instance.h lod_character_manager.cpp ../../include/nel/3d/lod_character_manager.h lod_character_shape.cpp ../../include/nel/3d/lod_character_shape.h lod_character_shape_bank.cpp ../../include/nel/3d/lod_character_shape_bank.h lod_character_texture.cpp ../../include/nel/3d/lod_character_texture.h) SOURCE_GROUP(CloudScape FILES cloud.cpp ../../include/nel/3d/cloud.h cloud_scape.cpp ../../include/nel/3d/cloud_scape.h noise_3d.cpp ../../include/nel/3d/noise_3d.h) SOURCE_GROUP(Shadows FILES shadow_map.cpp ../../include/nel/3d/shadow_map.h shadow_map_manager.cpp ../../include/nel/3d/shadow_map_manager.h shadow_poly_receiver.cpp ../../include/nel/3d/shadow_poly_receiver.h) SOURCE_GROUP(Stereo FILES stereo_display.cpp ../../include/nel/3d/stereo_display.h stereo_hmd.cpp ../../include/nel/3d/stereo_hmd.h stereo_ovr.cpp stereo_ovr_fp.cpp ../../include/nel/3d/stereo_ovr.h) NL_TARGET_LIB(nel3d ${HEADERS} ${SRC}) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS}) TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARY}) SET_TARGET_PROPERTIES(nel3d PROPERTIES LINK_INTERFACE_LIBRARIES "") NL_DEFAULT_PROPS(nel3d "NeL, Library: NeL 3D") NL_ADD_RUNTIME_FLAGS(nel3d) NL_ADD_STATIC_VID_DRIVERS(nel3d) NL_ADD_LIB_SUFFIX(nel3d) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) IF(WITH_PCH) ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp) ENDIF(WITH_PCH) NL_GEN_PC(nel-3d.pc) IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) INSTALL(TARGETS nel3d LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries) ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC) ADD_SUBDIRECTORY(driver)