// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" extern ClassDesc2* GetTile_editDesc(); HINSTANCE hInstance; int controlsInit = FALSE; // This function is called by Windows when the DLL is loaded. This // function may also be called many times during time critical operations // like rendering. Therefore developers need to be careful what they // do inside this function. In the code below, note how after the DLL is // loaded the first time only a few statements are executed. #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif class CMfcdllApp : public CWinApp { public: CMfcdllApp(); virtual BOOL InitInstance( ); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMfcdllApp) //}}AFX_VIRTUAL //{{AFX_MSG(CMfcdllApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; // // Note! // // If this DLL is dynamically linked against the MFC // DLLs, any functions exported from this DLL which // call into MFC must have the AFX_MANAGE_STATE macro // added at the very beginning of the function. // // For example: // // extern "C" BOOL PASCAL EXPORT ExportedFunction() // { // AFX_MANAGE_STATE(AfxGetStaticModuleState()); // // normal function body here // } // // It is very important that this macro appear in each // function, prior to any calls into MFC. This means that // it must appear as the first statement within the // function, even before any object variable declarations // as their constructors may generate calls into the MFC // DLL. // // Please see MFC Technical Notes 33 and 58 for additional // details. // ///////////////////////////////////////////////////////////////////////////// // CMfcdllApp BEGIN_MESSAGE_MAP(CMfcdllApp, CWinApp) //{{AFX_MSG_MAP(CMfcdllApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMfcdllApp construction CMfcdllApp::CMfcdllApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMfcdllApp object CMfcdllApp theApp; BOOL CMfcdllApp::InitInstance( ) { hInstance = m_hInstance; // Hang on to this DLL's instance handle. if (!controlsInit) { controlsInit = TRUE; InitCustomControls(hInstance); // Initialize MAX's custom controls InitCommonControls(); // Initialize Win95 controls } return (TRUE); } // This function returns a string that describes the DLL and where the user // could purchase the DLL if they don't have it. __declspec( dllexport ) const TCHAR* LibDescription() { AFX_MANAGE_STATE(AfxGetStaticModuleState( )); return GetString(IDS_LIBDESCRIPTION); } // This function returns the number of plug-in classes this DLL //TODO: Must change this number when adding a new class __declspec( dllexport ) int LibNumberClasses() { AFX_MANAGE_STATE(AfxGetStaticModuleState( )); return 1; } // This function returns the number of plug-in classes this DLL __declspec( dllexport ) ClassDesc* LibClassDesc(int i) { AFX_MANAGE_STATE(AfxGetStaticModuleState( )); switch(i) { case 0: return GetTile_editDesc(); default: return 0; } } // This function returns a pre-defined constant indicating the version of // the system under which it was compiled. It is used to allow the system // to catch obsolete DLLs. __declspec( dllexport ) ULONG LibVersion() { AFX_MANAGE_STATE(AfxGetStaticModuleState( )); return VERSION_3DSMAX; } TCHAR *GetString(int id) { static TCHAR buf[256]; if (hInstance) return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL; return NULL; }