// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_SNAPSHOT_TOOL_DLG_H__46526215_8CE7_4A83_BF42_056578B50D2A__INCLUDED_) #define AFX_SNAPSHOT_TOOL_DLG_H__46526215_8CE7_4A83_BF42_056578B50D2A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // snapshot_tool_dlg.h : header file // namespace NL3D { class CCamera; } class CObjectViewer; /** * Snapshot tool dialog * */ class CSnapshotToolDlg : public CDialog { // Construction public: enum { OutputFormat_Tga = 0, OutputFormat_Jpg }; enum { OutputPath_Custom = 0, OutputPath_SameAsInput, OutputPath_CurrShapeDirectory, }; enum { SnapshotAngle_Front = 0, SnapshotAngle_Right, SnapshotAngle_Left, SnapshotAngle_Top, SnapshotAngle_Bottom, SnapshotAngle_Back }; CSnapshotToolDlg(CObjectViewer *ov, CWnd* pParent = NULL); // standard constructor ~CSnapshotToolDlg(); // Dialog Data //{{AFX_DATA(CSnapshotToolDlg) enum { IDD = IDD_SNAPSHOT_TOOL }; CListBox m_Log; CListBox m_Filters; CString m_OutputPath; CString m_InputPath; BOOL m_RecurseSubFolder; UINT m_OutputHeight; UINT m_OutputWidth; int m_Format; int m_OutputPathOption; BOOL m_DumpTextureSets; BOOL m_ViewBack; BOOL m_ViewBottom; BOOL m_ViewFront; BOOL m_ViewLeft; BOOL m_ViewRight; BOOL m_ViewTop; BOOL m_PostFixViewName; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSnapshotToolDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSnapshotToolDlg) afx_msg void OnBrowseInputPath(); afx_msg void OnBrowseOutputPath(); afx_msg void OnGo(); afx_msg void OnAddFilter(); afx_msg void OnRemoveFilter(); afx_msg void OnEditFilter(); virtual BOOL OnInitDialog(); afx_msg void OnClose(); afx_msg void OnChangeWidth(); afx_msg void OnKillfocusHeight(); afx_msg void OnKillfocusWidth(); afx_msg void OnSelchangeOutputpathOption(); afx_msg void OnSelchangeFormat(); afx_msg void OnCloseButton(); afx_msg void OnTimer(UINT_PTR nIDEvent); afx_msg void OnStopSnapshots(); afx_msg void OnViewFront(); afx_msg void OnViewLeft(); afx_msg void OnViewRight(); afx_msg void OnViewTop(); afx_msg void OnViewAll(); afx_msg void OnViewNone(); afx_msg void OnPostFixViewName(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: std::deque _FilteredFiles; // Retrieve the options chosen in the snapshot tool ui from the registry. void fromRegistry(); // Save the options chosen in the snapshot tool ui into the registry. void toRegistry(); void stringFromRegistry(HKEY hKey, const char *name, CString &dest, const CString &defaultStr); void updateUIEnabledState(); static void setCamFromView(uint view, NL3D::CCamera *cam, const NLMISC::CAABBox &bbox); uint getSelectedViewCount(); static std::string viewToString(uint view); private: CObjectViewer *_ObjectViewer; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SNAPSHOT_TOOL_DLG_H__46526215_8CE7_4A83_BF42_056578B50D2A__INCLUDED_)