// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_PRECOMPUTED_ROTATIONS_DLG_H__D7F383B7_AE48_4BFF_9E3E_AA41A8BE76A5__INCLUDED_) #define AFX_PRECOMPUTED_ROTATIONS_DLG_H__D7F383B7_AE48_4BFF_9E3E_AA41A8BE76A5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "particle_workspace.h" namespace NL3D { struct CPSHintParticleRotateTheSame ; } ; ///////////////////////////////////////////////////////////////////////////// // CPrecomputedRotationsDlg dialog class CPrecomputedRotationsDlg : public CDialog { public: /** ctor * \param prts the particle being edited * \param toDisable a window that is disabled when precomputed rotation are activated (null = none) */ CPrecomputedRotationsDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSHintParticleRotateTheSame *prts, class CAttribDlg *toDisable = NULL); // standard constructor void init(CWnd *pParent, sint x, sint y) ; // Dialog Data //{{AFX_DATA(CPrecomputedRotationsDlg) enum { IDD = IDD_HINT_ROTATE_THE_SAME }; CEdit m_RotSpeedMinCtrl; CEdit m_NbModelsCtrl; CEdit m_RotSpeedMaxCtrl; CString m_RotSpeedMax; BOOL m_PrecomputedRotations; CString m_RotSpeedMin; CString m_NbModels; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPrecomputedRotationsDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // anable / disable the controls for the tuning of the number of prerotated models void enablePrecompRotationControl(void) ; // update the control value from the particle being edited void updateFromReader(void); void updateModifiedFlag() { if (_Node) _Node->setModified(true); } // CParticleWorkspace::CNode *_Node; // the particle being edited NL3D::CPSHintParticleRotateTheSame *_RotatedParticle ; CAttribDlg *_WndToDisable ; // Generated message map functions //{{AFX_MSG(CPrecomputedRotationsDlg) afx_msg void OnUpdateMinRotSpeed(); afx_msg void OnUpdateMaxRotSpeed(); afx_msg void OnUpdateNbModels(); afx_msg void OnHintPrecomputedRotations(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PRECOMPUTED_ROTATIONS_DLG_H__D7F383B7_AE48_4BFF_9E3E_AA41A8BE76A5__INCLUDED_)