#include "common.cfg" // a list of system command that run at server startup. SystemCmd = {}; ////////////////////////////////////////////////////////////////////////////// //- Basic (specific) heal profile parameters --------------------------------- // Downtime for normal heal (on other bots of the group) HealSpecificDowntime = 100; // Downtime for self heal HealSpecificDowntimeSelf = 100; ////////////////////////////////////////////////////////////////////////////// // Disable caching of ligo primitive in binary files CachePrims = 0; CachePrimsLog = 0; // do not log the corrected position. LogAcceptablePos = 0; // do not log group creation failure LogGroupCreationFailure = 0; // do not log aliad tree owner construstion. LogAliasTreeOwner = 0; // do not log outpost info LogOutpostDebug = 0; // Speed factor, for debug purpose only. Don't set to high speed factor ! SpeedFactor = 1; // Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX. TimerSpeedUp = 1; // Default timer for wander behavior DefaultWanderMinTimer = 50; // 5s DefaultWanderMaxTimer = 100; // 10s // Fame and guard behavior // Fame value under witch the guard attack the player in sigth FameForGuardAttack = -450000; // The minimum of fame for guard to help the player FameForGuardHelp = -200000; // The default aggro distance for NPC DefaultNpcAggroDist = 15; // The default escort range for escort behavior DefaultEscortRange = 10; ////////////////////////////////////////////////////////////////////////////// // Aggro // ////////////////////////////////////////////////////////////////////////////// AggroReturnDistCheck = 15.0; AggroReturnDistCheckFauna = 15.0; AggroReturnDistCheckNpc = 1.5; AggroD1Radius = 250.0; AggroD2Radius = 150.0; AggroPrimaryGroupDist = 0.0; AggroPrimaryGroupCoef = 0.0; AggroSecondaryGroupDist = 0.0; AggroSecondaryGroupCoef = 0.0; AggroPropagationRadius = 60.0; BotRepopFx = ""; // GROUP KEYWORDS // used mainly in event handlers to determine to which groups events apply KeywordsGroupNpc = { "patrol", // a group of bots who guard a patrol route or point "convoy", // a group with pack animals who follow roads from place to place "with_players", // a group who may travel with players }; // BOT KEYWORDS // used mainly in npc_state_profile to determine which ai profiles to assign to which bots KeywordsBotNpc = { "team_leader", // a bot who leads the way in front of their team (and acts as leader // in discussion with players) "animal_leader", // a bot who leads pack animals "guard", // a bot who is a guard of some sort (eg karavan guard) "emissary", // eg karavan emissary "preacher", // eg kami preacher "guardian", // typically kami guardians "vip", // someone who has an escort of players or NPCs (assumed to be harmless) }; // STATE KEYWORDS // used mainly in event handlers to determine to which state events apply // eg: when a player goes link dead if the team that this player is escorting // is in a dangerous area the team may enter a 'protect ourselves and wait for // players' punctual state KeywordsStateNpc = { "safe", // eg the gathering point at town entrance "dangerous", // eg a route through the wilds }; ColourNames = { "red : 0", "beige : 1", "green : 2", "turquoise : 3", "blue : 4", "violet : 5", "white : 6", "black : 7", "redHair: 0", "blackHair: 1", }; StartCommandsWhenMirrorReady = { }; //--------------------------------------------------------- // commands for multi IA configuration // For multi IA config, use the -m command line switch folowed // by a semicolon separated list of command block to run. // ex : // -mCommon:Matis:Post // will execute the folowing command blocks in order : // * StartCommandsWhenMirrorReadyCommon // * StartCommandsWhenMirrorReadyMatis // * StartCommandsWhenMirrorReadyPost //--------------------------------------------------------- // common commands before loading continents StartCommandsWhenMirrorReadyCommon = { "RandomPosMaxRetry 6400", "fightRangeRange 4 60", "LogOutpostDebug 1", "grpHistoryRecordLog", "verboseAIProfiles", "verboseAliasNodeTreeParserLog", "verboseCombatLog", "verboseFaunaMgrLog", "verboseFaunaParseLog", "verboseNPCBotProfiles", "verboseNPCMgrLog", "verboseNPCParserLog", "verboseNpcDescriptionMsgLog", "verbosePrimitiveParserLog", // "verboseSwitchMultipleChangesOfAProperty", }; // commands for Newbieland continent StartCommandsWhenMirrorReadyNewbieland = { "loadContinent newbieland", "createStaticAIInstance newbieland", "loadMapsFromCommon newbieland_all", }; // commands for post continents loading StartCommandsWhenMirrorReadyPost = { "spawnInstances", "updateAI", "updateAI", }; // commands for Ring continents StartCommandsWhenMirrorReadyRing = { "loadContinent r2_desert", "createDynamicAIInstance 10000", "loadPrimitiveFile dummy.primitive", "loadContinent r2_forest", "createDynamicAIInstance 10001", "loadPrimitiveFile dummy.primitive", "loadContinent r2_lakes", "createDynamicAIInstance 10003", "loadPrimitiveFile dummy.primitive", "loadContinent r2_jungle", "createDynamicAIInstance 10002", "loadPrimitiveFile dummy.primitive", "loadContinent r2_roots", "createDynamicAIInstance 10004", "loadPrimitiveFile dummy.primitive", // "spawnInstances", "updateAI", "updateAI", // L5 connect to the shard unifier "unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )", // Create a shard AIS Module "moduleManager.createModule AisControl ais", // Connect AIS "ais.plug gw" };