NeL World Editor History v0.47 : new age Fixed: crash when deleting primitive Fixed: crash in MOS Fixed: infinite loop at the startup v0.46 CHANGED : Better looking for 'search and replace' dialog box v0.45 FIXED : collapse tree don't work. v0.44 FIXED : ramdom crash and weird behavior of property editro dialof after a move of primitive in the tree fdollowed by an edition of properties with ALT+enter v0.43 CHANGED : edition node properties (hidden, selected and expanded) are all stored as XML comment int the primitive files. This allow more efficient comparison of real content in primitive files. v0.42 FIXED : when reloading a primitive, the tree view is correctly updated. FIXED : since new stable alias system, WE crash when relading an externaly modified primitive. v0.41 ADDED : In property dialog, if closing or changing primitive selection without commiting the changed property, the application will warn the user and propose to save or discard it's modification. ADDED : Keyboard control of the tree view while editing in property dialog. Just press ALT and arrows keys to change the selection in the tree view. v0.40 CHANGED : reworked 'properties' dialog, now support keyboard shurtcuts to update/cancel or validate the dialog. The dialog also support 'tab' to move between controls ADDED : plugin interface to replace the standard primitive drawing code. Each plugin can claim to be called to draw a liste of primitive types. v0.39 FIXED : Multiple primitive file open dialog work with more than a few primitives selected. v0.38 FIXED : load, save edit unicode primitives. v0.37 FIXED : multiple assert when error detected in the tree structure v0.36 ADDED : copy / paste in new combo boxes v0.35 FIXED : Const string keybord selection work fine now v0.34 FIXED : Select by category is no more case sensitive FIXED : Can't move root tree nodes anymore. "nouveau projet, ajouter au moins deux landscapes, essayer de changer leur ordre en faisant ctrl + flèche, kaboum rq : pas la peine de spécifier les settings, suffit qu'il y ait deux lands, ça marche aussi avec des primitves, visiblement avec tous les trucs root." FIXED : Log are flooded using "primitive configurations" FIXED : "lorsque l'on copie-colle une instance, la première ainsi collée porte le même nom que l'original alors que toutes les autres après ont un numéro bien incrémenté." FIXED : Copy works when several primitives are selected ADDED : Button to show / hide collision ADDED : Meter point grid FIXED : Properties window get larger when JC's scrollbar is used ADDED : JC's scrollbar track message handled ADDED : JC's scrollbar works with the mouse wheel v0.33 ADDED : Display PACS surfaces, just copy PACS .lr, .rbank and .gr in your "data directory"/pacs. v0.32 CHANGED : Can read binary and xml .land files v0.31 FIXED : error and continue when loading prb v0.30 FIXED : Renommer le fichier après la sauvegarde FIXED : charge tout de meme le continent, meme si une transition utilise des matériels inconnus. v0.29 FIXED : Values in const_string_array was always by default. FIXED : Default values in const_string_array work now. CHANGED : Autoname for string_array and const_string_array copy all the content of the array and not only the first line. v0.28 ADDED : ALT + LEFT click to drag the view FIXED : Si selectionne une primitive dans l'arbre (zone, point ou path), tu fait 'locate' et zoom arriere et paf, ca plante. FIXED : Peut pas charger 2 .land FIXED : Lorsque l'on efface des zones dans un .land, la boite englobante du continent est recalculée. FIXED : Salut on crash le world editor des que l'on zoom peux tu voir ca please merci ! FIXED : Le bouton View à droite des boites const_string_array crashe. Maintenant il fonctionne. FIXED : On ne peut pas ajouter autant d'éléments qu'on veut dans un const_string_array car la boite n'a pas d'ascenseur. On peut ajouter des lignes avec "INSERT". KNOWN BUG : Crash when paint several continent at a time : ask Trap v0.27 ADDED : Primitive configuration check strings in array too ADDED : Const string array (new property type, TYPE="const_string_array") ADDED : Zoom on cursor ADDED : Option to not add number when copy FIXED : Copy / paste of generated primitives allowed (for ex: .prim children of a .flora_zone) FIXED : A right click when draging an object followed by a left click lead to an assert. Now a right click cancel the action. FIXED : Zoom with left click + shift FIXED : Crash when UNDO/REDO a copy of a primitive with unique ID parameters v0.26 FIXED : some bug fixed in configurations selection ADDED : configurations popup menu with SHOW / HIDE / SELECT options v0.25 ADDED : primitive configurations v0.24 ADDED : create a new landscape FIXED : crash when paint a larger landscape ADDED : export continent snapshot v0.23 ADDED : shard monitor plugin for the world editor v0.22 FIXED : autorename rework with the new default value system REMARK : auto rename is not working for the moment. You can replace it by set an empty name string in the primitive you want to rename v0.21 FIXED : multi properties edition fixed v0.20 CHANGED : edit string array with a multi line text window v0.19 FIXED : error structure fixed (the node with the error is now marked with the error icon too) CHANGED : some shortcuts are available in the properties dialog (help, new, open etc..) CHANGED : ligo use a class primitive xml to get the default value in the application reading primitive files CHANGED : set node that doesn't exist or are empty to default FIXED : checkbox default value fixed ADDED : add a history file ADDED : show collisions in world editor v0.18 CHANGED : 3 states choeck box for default value CHANGED : empty string stand for default value v0.17 FIXED : Edit string array ADDED : Search the primitives matching a property value (CTRL+F) v0.16 ADDED : Dialog non modale ADDED : Find items in the tree FIXED : Debug plant on path ADDED : Reset unique id function FIXED : Copy / paste -> unique id updated v0.15 FIXED : select update tree bug FIXED : expand / collapse update tree bug FIXED : bigger primitive name FIXED : "new_" removed v0.14 FIXED : Bug ctrl + flèches dans l'arbre ADDED : Initialise default value for hidden values ADDED : Draw arrow in path FIXED : Modify the document when initialise default values FIXED : Ligozone name not cropped anymore v0.13 CHANGED : The dialog property is always dispayed, even if it is too large. CHANGED : Empty unique ID properties are initialised when a primitive file is loaded. A message box warn you when properties has been initialised. For the moment, i initialise default values ONLY for properties with unique id. I'm afraid to loose information if i initialise all the empty properties with their default values. v0.12 FIXED : Delete primitives and the root lead to a crash FIXED : Delete a sub primitive and undo -> refresh prb NOTABUG : Select by position bug FIXED : Click-select and drag bug ADDED : Default parameter value can be a unique number Pour initialiser une propriété d'une primitive avec un identifiant "unique", ajoutez la ligne dans le noeud XML de la propriété en question. v0.11 ADDED : Select primitive by location ADDED : Locate selected primitives FIXED : Refresh bug when rename a primitive FIXED : Crash when try to delete a non deletable primitve then delete all the primitive FIXED : Crash when delete multiple vertices in sub object v0.10 FIXED : Select foire un peu.. FIXED : AddPrimitive crash v0.7 FIXED : Vegetation FIXED : Combo parameters can be a list of filename get per extension in a directory context dependent FIXED : Generate function over a zone or a path primitive FIXED : Load zones overlapped by generator primitives FIXED : Test collision with others primitives of class .plant and their radius FIXED : Radius FIXED : Mini documentation FIXED : Relative pathes in .worldeditor v0.3 CHANGED : Script updaté CHANGED : Link des points d'un group_fauna CHANGED : Copier / couper / coller de primitive CHANGED : Menu click droit plus intelligent CHANGED : Icone du programme CHANGED : On ne peut plus effacer les primitives "crées en dure" CHANGED : Pleins de bugs en moins CHANGED : Y'avait d'autre truc mais je ne me rappel pas de tout.. :)