// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_CONNECTION_H #define CL_CONNECTION_H #include "nel/misc/types_nl.h" //#include "game_share/jobs.h" #include "game_share/mainland_summary.h" extern uint8 ServerPeopleActive; extern uint8 ServerCareerActive; extern std::vector Mainlands; extern uint8 PlayerSelectedSlot; extern std::string PlayerSelectedFileName; extern TSessionId PlayerSelectedMainland; // This is the mainland selected at the SELECT perso!! extern ucstring PlayerSelectedHomeShardName; // The home shard name (aniro, leanon etc....) extern ucstring PlayerSelectedHomeShardNameWithParenthesis; // Same with parenthesis extern std::vector CharacterSummaries; extern std::string UserPrivileges; extern ucstring NewKeysCharNameWanted; extern ucstring NewKeysCharNameValidated; extern std::string GameKeySet; extern std::string RingEditorKeySet; bool hasPrivilegeDEV(); bool hasPrivilegeSGM(); bool hasPrivilegeGM(); bool hasPrivilegeSG(); bool hasPrivilegeG(); bool hasPrivilegeEM(); bool hasPrivilegeEG(); bool hasPrivilegeVG(); // connection with the server. (login, shard list, etc.). bool connection(const std::string &cookie, const std::string &fsaddr); // reselect character after reconnection bool reconnection(); enum TInterfaceState { AUTO_LOGIN, // -> GLOBAL_MENU, QUIT (if connection errors) GLOBAL_MENU, // -> SELECT_CHARACTER, QUIT (if connection errors) GOGOGO_IN_THE_GAME, // -> launch the game QUIT_THE_GAME // -> quit the game }; // All the functions associated to the Finite State Machine TInterfaceState autoLogin (const std::string &cookie, const std::string &fsaddr, bool firstConnection); std::string buildPlayerNameForSaveFile(const ucstring &playerNameIn); void globalMenuMovieShooter(); void updateBGDownloaderUI(); // compute patcher priority, depending on the presence of one or more mainland characters : in this case, give the patch a boost void updatePatcherPriorityBasedOnCharacters(); #endif // CL_CONNECTION_H /* End of connection.h */