// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_BEHAVIOUR_CONTEXT #define CL_BEHAVIOUR_CONTEXT #include "game_share/mode_and_behaviour.h" #include "game_share/entity_types.h" #include "game_share/magic_fx.h" #include "game_share/multi_target.h" // a behaviour and its associatted context class CBehaviourContext { public: MBEHAV::CBehaviour Behav; double BehavTime; // Time in second at which the behaviour is occuring // list of multi targets for spells CMultiTarget Targets; public: // ctor CBehaviourContext(); }; #endif