// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_SYSTEM_MESSAGE_H #define NL_SYSTEM_MESSAGE_H #include "nel/misc/types_nl.h" namespace CLFECOMMON { const uint8 SYSTEM_LOGIN_CODE = 0; // From client const uint8 SYSTEM_SYNC_CODE = 1; // From server const uint8 SYSTEM_ACK_SYNC_CODE = 2; // From client const uint8 SYSTEM_PROBE_CODE = 3; // From server const uint8 SYSTEM_ACK_PROBE_CODE = 4; // From client const uint8 SYSTEM_DISCONNECTION_CODE = 5; // From client const uint8 SYSTEM_STALLED_CODE = 6; // From server const uint8 SYSTEM_SERVER_DOWN_CODE = 7; // From server const uint8 SYSTEM_QUIT_CODE = 8; // From client const uint8 SYSTEM_ACK_QUIT_CODE = 9; // From server const uint NumBitsInLongAck = 512; const static char* SystemMessagesNames[32] = { "LOGIN", "SYNC", "ACK_SYNC", "PROBE", "ACK_PROBE", "DISCONNECTION", "STALLED", "SERVER_DOWN", "QUIT", "ACK_QUIT", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", }; } #endif // NL_SYSTEM_MESSAGE_H /* End of system_message.h */