// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef NL_SYSTEM_MESSAGE_H
#define NL_SYSTEM_MESSAGE_H
#include "nel/misc/types_nl.h"
namespace CLFECOMMON {
const uint8 SYSTEM_LOGIN_CODE = 0; // From client
const uint8 SYSTEM_SYNC_CODE = 1; // From server
const uint8 SYSTEM_ACK_SYNC_CODE = 2; // From client
const uint8 SYSTEM_PROBE_CODE = 3; // From server
const uint8 SYSTEM_ACK_PROBE_CODE = 4; // From client
const uint8 SYSTEM_DISCONNECTION_CODE = 5; // From client
const uint8 SYSTEM_STALLED_CODE = 6; // From server
const uint8 SYSTEM_SERVER_DOWN_CODE = 7; // From server
const uint8 SYSTEM_QUIT_CODE = 8; // From client
const uint8 SYSTEM_ACK_QUIT_CODE = 9; // From server
const uint NumBitsInLongAck = 512;
const static char* SystemMessagesNames[32] = {
"LOGIN",
"SYNC",
"ACK_SYNC",
"PROBE",
"ACK_PROBE",
"DISCONNECTION",
"STALLED",
"SERVER_DOWN",
"QUIT",
"ACK_QUIT",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
}
#endif // NL_SYSTEM_MESSAGE_H
/* End of system_message.h */