// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/**
This file contains a system for loading and saving persistent data in a robust manor
The system is hierarchical and all data elements are tagged.
The system supports saving to text files and to binary files
NOTE: The text file format is similar to XML but is not currently XML feature-complete
*/
#ifndef PERSISTENT_DATA_H
#define PERSISTENT_DATA_H
//-----------------------------------------------------------------------------
// Includes
//-----------------------------------------------------------------------------
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/misc/mem_stream.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/sstring.h"
#include "utils.h"
#include
#include