// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "nel/misc/string_conversion.h" #include "lift_icons.h" namespace LIFT_ICONS { NL_BEGIN_STRING_CONVERSION_TABLE (TLiftIcon) NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterFight) NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterMagic) NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterCraft) NL_STRING_CONVERSION_TABLE_ENTRY(RoleMasterHarvest) NL_STRING_CONVERSION_TABLE_ENTRY(MainGuildRoom) NL_STRING_CONVERSION_TABLE_ENTRY(Exit) NL_STRING_CONVERSION_TABLE_ENTRY(PlayerRoom) NL_STRING_CONVERSION_TABLE_ENTRY(None) NL_END_STRING_CONVERSION_TABLE(TLiftIcon, LiftIconConversion, None) const std::string & toString( TLiftIcon icon ) { return LiftIconConversion.toString( icon ); } TLiftIcon toLiftIcon( const std::string & str ) { return LiftIconConversion.fromString( str ); } }