// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_STAT_DB_H #define RY_STAT_DB_H #include "nel/misc/static_map.h" #include "server_share/stat_db_msg.h" #include "server_share/stat_db_tree.h" #include "server_share/stat_db_tree_pd.h" #include "server_share/stat_db_tree_visitor.h" class CFileDescription; /** * This class collects leaves and furnishes their persistent data for backup * * \author Sebastien 'kxu' Guignot * \author Nevrax France * \date 2005 July */ class CStatDBBackupLeafCollector : private CStatDBNodeVisitor { public: void loadLeaves(IStatDBNodePtr root); bool isEmpty() { return _ValueLeavesPD.ValueLeavesPD.empty() && _TableLeafPaths.empty(); } CStatDBValueLeavesPD & getValueLeavesPD() { return _ValueLeavesPD; } bool popTableLeafPD(CStatDBTableLeafPD & tableLeafPD); private: void visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path); void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path); void clearLeaves() { _ValueLeavesPD.ValueLeavesPD.clear(); _TableLeafPaths.clear(); } private: IStatDBNodePtr _Root; CStatDBValueLeavesPD _ValueLeavesPD; std::vector _TableLeafPaths; }; /** * This class collects all leaves and furnishes the message data for MFS init * * \author Sebastien 'kxu' Guignot * \author Nevrax France * \date 2005 July */ class CStatDBMFSInitLeafCollector : private CStatDBNodeVisitor { public: void loadLeaves(IStatDBNodePtr root, CStatDBAllLeavesMsg & allLeavesMsg); private: void visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path); void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path); private: CStatDBAllLeavesMsg * _AllLeavesMsg; }; /** * This class displays a node of SDB * * \author Sebastien 'kxu' Guignot * \author Nevrax France * \date 2005 July */ class CStatDBNodeDisplayer : private CStatDBNodeVisitor { public: struct CSettings { CSettings() { setDefaults(); } void setDefaults() { Recursive = true; DisplayBranch = true; DisplayValueLeaf = true; DisplayValueLeafContent = true; DisplayTableLeaf = true; DisplayTableLeafContent = true; } bool Recursive : 1; bool DisplayBranch : 1; bool DisplayValueLeaf : 1; bool DisplayValueLeafContent : 1; bool DisplayTableLeaf : 1; bool DisplayTableLeafContent : 1; }; public: CStatDBNodeDisplayer() : _Log(NULL) {} void setSettings(const CSettings & settings) { _Settings = settings; } const CSettings & getSettings() const { return _Settings; } void displayNode(IStatDBNodePtr node, const std::string & currentPath, NLMISC::CLog & log); private: void visitBranch(CStatDBBranch * branch, const std::string & path); void visitValueLeaf(CStatDBValueLeaf * valueLeaf, const std::string & path); void visitTableLeaf(CStatDBTableLeaf * tableLeaf, const std::string & path); void displayOneNode(IStatDBNodePtr node, const std::string & currentPath); private: NLMISC::CLog * _Log; CSettings _Settings; }; /** * Database to store statistics * * \author Matthieu 'Trap' Besson * \author Nevrax France * \date 2005 July */ class CStatDB { public: /// get the singleton instance static CStatDB * getInstance() { if (_Instance == NULL) _Instance = new CStatDB; return _Instance; } /// load the database void load(); /// value leave file callback from BS void valueLeaveFileCallback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream); /// table leaf file callback from BS void tableLeaveFileCallback(const CFileDescription& fileDescription, NLMISC::IStream& dataStream); /// called each tick void tickUpdate(); /// save all the database (called when EGS quits) void saveAll(); /// create a value leaf bool createValue(const std::string & path, sint32 val); /// modify/read a value leaf bool valueSet(const std::string & path, sint32 val); bool valueAdd(const std::string & path, sint32 val); bool valueGet(const std::string & path, sint32 & val); /// create a table leaf bool createTable(const std::string & path); bool createTable(const std::string & path, const std::map & playerValues, const std::map & guildValues ); /// modify/read a table leaf bool tablePlayerAdd(const std::string & path, NLMISC::CEntityId playerId, sint32 val); bool tableGuildAdd(const std::string & path, EGSPD::TGuildId guildId, sint32 val); bool tablePlayerSet(const std::string & path, NLMISC::CEntityId playerId, sint32 val); bool tableGuildSet(const std::string & path, EGSPD::TGuildId guildId, sint32 val); bool tablePlayerGet(const std::string & path, NLMISC::CEntityId playerId, sint32& val); bool tableGuildGet(const std::string & path, EGSPD::TGuildId guildId, sint32& val); /// remove a node /// \param path : path of the node to remove /// \param keepBackupOfFiles : set if a copy of deleted save files is kept bool removeNode(const std::string & path, bool keepBackupOfFiles = true); /// remove a player from the whole database void removePlayer(NLMISC::CEntityId playerId); /// remove a guild from the whole database void removeGuild(EGSPD::TGuildId guildId); /// display nodes in log bool displayNodes(const std::string & pathPattern, NLMISC::CLog & log, const CStatDBNodeDisplayer::CSettings & settings); void cbMFServiceUp(); void cbMFServiceDown(); void cbGuildsLoaded(); private: /// private ctor CStatDB(); bool canInitMFS() const; void initMFS(); void saveValueLeaves(const CStatDBValueLeavesPD & valueLeavesPD); void saveTableLeaf(const CStatDBTableLeafPD & tableLeafPD); private: /// singleton instance static CStatDB * _Instance; /// root node IStatDBNodePtr _Root; /// the collector of data to backup CStatDBBackupLeafCollector _BackupLeafCollector; /// this removes players and guilds if asked by removePlayer() and removeGuild() methods CStatDBEntitiesRemoval _EntitiesRemoval; bool _SDBIsLoaded; bool _GuildsAreLoaded; bool _MFSIsUp; bool _MFSIsInitialized; }; #endif // RY_STAT_DB_H