// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "skills_tree_sheet.h" #include "nel/georges/u_form_elm.h" #include "nel/misc/common.h" using namespace std; using namespace NLMISC; using namespace NLGEORGES; // *************************************************************************** void CSkillsTreeSheet::build(const UFormElm &item) { const UFormElm *arraySkillElt = NULL; if( item.getNodeByName( &arraySkillElt, "SkillData" ) ) { if( arraySkillElt ) { uint NbSkills; nlverify( arraySkillElt->getArraySize( NbSkills ) ); //nlassert( NbSkills == SKILLS::NUM_SKILLS ); SkillsTree.resize( std::max(NbSkills, (uint) SKILLS::NUM_SKILLS)); for( uint i = 0; i < NbSkills; ++i ) { const UFormElm* SkillElt = NULL; if( ! ( arraySkillElt->getArrayNode( &SkillElt, i ) && SkillElt ) ) { nlwarning(" can't get array node of SkillElt in sheet"); } else { // Skill string SkillName; SkillElt->getValueByName( SkillName, "Skill" ); SKILLS::ESkills skill = SKILLS::toSkill( SkillName ); //nlassert( skill != SKILLS::unknown ); if (skill == SKILLS::unknown) { continue; } SkillsTree[ skill ].Skill = skill; // Skill Code if( ! SkillElt->getValueByName( SkillsTree[ skill ].SkillCode, "SkillCode" ) ) { nlwarning(" can't get node SkillCode in sheet"); } // Max skill value if( ! SkillElt->getValueByName( SkillsTree[ skill ].MaxSkillValue, "MaxSkillValue" ) ) { nlwarning(" can't get node MaxSkillValue in sheet"); } // Type of stage if( ! SkillElt->getValueByName( SkillsTree[ skill ].StageType, "Type of Stage" ) ) { nlwarning(" can't get node 'Type of Stage' in sheet"); } // ParentSkill if( ! SkillElt->getValueByName( SkillName, "ParentSkill" ) ) { nlwarning(" can't get node ParentSkills in sheet"); } else { SkillsTree[ skill ].ParentSkill = SKILLS::toSkill( SkillName ); } // ChildSkills const UFormElm *arrayChildSkillElt = NULL; if( SkillElt->getNodeByName( &arrayChildSkillElt, "ChildSkills" ) ) { if( arrayChildSkillElt ) { uint NbChildSkills; nlverify( arrayChildSkillElt->getArraySize( NbChildSkills ) ); SkillsTree[ skill ].ChildSkills.resize( NbChildSkills ); for( uint j = 0; j < NbChildSkills; ++j ) { string childSkillName; arrayChildSkillElt->getArrayValue( childSkillName, j ); SKILLS::ESkills childSkill = SKILLS::toSkill( childSkillName ); //nlassert( childSkill != SKILLS::unknown ); SkillsTree[ skill ].ChildSkills[ j ] = childSkill; } } } } } } } }