// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "skills_tree_sheet.h"
#include "nel/georges/u_form_elm.h"
#include "nel/misc/common.h"
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
// ***************************************************************************
void CSkillsTreeSheet::build(const UFormElm &item)
{
const UFormElm *arraySkillElt = NULL;
if( item.getNodeByName( &arraySkillElt, "SkillData" ) )
{
if( arraySkillElt )
{
uint NbSkills;
nlverify( arraySkillElt->getArraySize( NbSkills ) );
//nlassert( NbSkills == SKILLS::NUM_SKILLS );
SkillsTree.resize( std::max(NbSkills, (uint) SKILLS::NUM_SKILLS));
for( uint i = 0; i < NbSkills; ++i )
{
const UFormElm* SkillElt = NULL;
if( ! ( arraySkillElt->getArrayNode( &SkillElt, i ) && SkillElt ) )
{
nlwarning(" can't get array node of SkillElt in sheet");
}
else
{
// Skill
string SkillName;
SkillElt->getValueByName( SkillName, "Skill" );
SKILLS::ESkills skill = SKILLS::toSkill( SkillName );
//nlassert( skill != SKILLS::unknown );
if (skill == SKILLS::unknown)
{
continue;
}
SkillsTree[ skill ].Skill = skill;
// Skill Code
if( ! SkillElt->getValueByName( SkillsTree[ skill ].SkillCode, "SkillCode" ) )
{
nlwarning(" can't get node SkillCode in sheet");
}
// Max skill value
if( ! SkillElt->getValueByName( SkillsTree[ skill ].MaxSkillValue, "MaxSkillValue" ) )
{
nlwarning(" can't get node MaxSkillValue in sheet");
}
// Type of stage
if( ! SkillElt->getValueByName( SkillsTree[ skill ].StageType, "Type of Stage" ) )
{
nlwarning(" can't get node 'Type of Stage' in sheet");
}
// ParentSkill
if( ! SkillElt->getValueByName( SkillName, "ParentSkill" ) )
{
nlwarning(" can't get node ParentSkills in sheet");
}
else
{
SkillsTree[ skill ].ParentSkill = SKILLS::toSkill( SkillName );
}
// ChildSkills
const UFormElm *arrayChildSkillElt = NULL;
if( SkillElt->getNodeByName( &arrayChildSkillElt, "ChildSkills" ) )
{
if( arrayChildSkillElt )
{
uint NbChildSkills;
nlverify( arrayChildSkillElt->getArraySize( NbChildSkills ) );
SkillsTree[ skill ].ChildSkills.resize( NbChildSkills );
for( uint j = 0; j < NbChildSkills; ++j )
{
string childSkillName;
arrayChildSkillElt->getArrayValue( childSkillName, j );
SKILLS::ESkills childSkill = SKILLS::toSkill( childSkillName );
//nlassert( childSkill != SKILLS::unknown );
SkillsTree[ skill ].ChildSkills[ j ] = childSkill;
}
}
}
}
}
}
}
}