// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_) #define AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VegetableApperancePage.h : header file // #include "vegetable_list_color.h" namespace NL3D { class CVegetable; } class CVegetableNoiseValueDlg; class CVegetableDlg; ///////////////////////////////////////////////////////////////////////////// // CVegetableApperancePage dialog class CVegetableApperancePage : public CPropertyPage { DECLARE_DYNCREATE(CVegetableApperancePage) // Construction public: CVegetableApperancePage(); ~CVegetableApperancePage(); void initVegetableDlg(CVegetableDlg *vegetableDlg) {_VegetableDlg= vegetableDlg;} // Dialog Data //{{AFX_DATA(CVegetableApperancePage) enum { IDD = IDD_VEGETABLE_APPEARANCE_DLG }; CVegetableListColor ColorList; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CVegetableApperancePage) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL public: /** set the vegetble to edit. NULL will disable all the controls. * Called by CVegetableDlg. */ void setVegetableToEdit(NL3D::CVegetable *vegetable); // Implementation protected: // Generated message map functions //{{AFX_MSG(CVegetableApperancePage) virtual BOOL OnInitDialog(); afx_msg void OnButtonVegetableAdd(); afx_msg void OnButtonVegetableGetother(); afx_msg void OnButtonVegetableInsert(); afx_msg void OnButtonVegetableRemove(); afx_msg void OnDblclkListVegetableColor(); //}}AFX_MSG DECLARE_MESSAGE_MAP() // The "father" VegetableDlg. CVegetableDlg *_VegetableDlg; // The NoiseValue edition. CVegetableNoiseValueDlg *_BendPhaseDlg; CVegetableNoiseValueDlg *_BendFactorDlg; CVegetableNoiseValueDlg *_ColorDlg; // The vegetable to edit. NL3D::CVegetable *_Vegetable; void writeToVegetableColor(NL3D::CVegetable *vegetable); void readFromVegetableColor(NL3D::CVegetable *vegetable); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VEGETABLEAPPERANCEPAGE_H__BCF1C014_7271_4F83_9E62_F45C434B64F7__INCLUDED_)