// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "object_viewer.h" #include "constraint_mesh_dlg.h" #include "nel/3d/ps_mesh.h" //============================================================================================ CConstraintMeshDlg::CConstraintMeshDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent /*=NULL*/) : _CM(cm), CDialog(CConstraintMeshDlg::IDD, pParent) { nlassert(_CM); //{{AFX_DATA_INIT(CConstraintMeshDlg) m_ForceStage0Modulation = _CM->isStageModulationForced(0); m_ForceStage1Modulation = _CM->isStageModulationForced(1); m_ForceStage2Modulation = _CM->isStageModulationForced(2); m_ForceStage3Modulation = _CM->isStageModulationForced(3); m_ForceVertexColorLighting = _CM->isVertexColorLightingForced(); //}}AFX_DATA_INIT } //============================================================================================ void CConstraintMeshDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CConstraintMeshDlg) DDX_Check(pDX, IDC_FORCE_STAGE_0_MODULATION, m_ForceStage0Modulation); DDX_Check(pDX, IDC_FORCE_STAGE_1_MODULATION, m_ForceStage1Modulation); DDX_Check(pDX, IDC_FORCE_STAGE_2_MODULATION, m_ForceStage2Modulation); DDX_Check(pDX, IDC_FORCE_STAGE_3_MODULATION, m_ForceStage3Modulation); DDX_Check(pDX, IDC_FORCE_VERTEX_COLOR_LIGHTING, m_ForceVertexColorLighting); //}}AFX_DATA_MAP } //============================================================================================ void CConstraintMeshDlg::init(sint x, sint y, CWnd *pParent) { Create(IDD_CONSTRAINT_MESH_DLG, pParent); RECT r; GetClientRect(&r); MoveWindow(x, y, r.right, r.bottom); ShowWindow(SW_SHOW); } BEGIN_MESSAGE_MAP(CConstraintMeshDlg, CDialog) //{{AFX_MSG_MAP(CConstraintMeshDlg) ON_BN_CLICKED(IDC_FORCE_STAGE_0_MODULATION, OnForceStage0Modulation) ON_BN_CLICKED(IDC_FORCE_STAGE_1_MODULATION, OnForceStage1Modulation) ON_BN_CLICKED(IDC_FORCE_STAGE_2_MODULATION, OnForceStage2Modulation) ON_BN_CLICKED(IDC_FORCE_STAGE_3_MODULATION, OnForceStage3Modulation) ON_BN_CLICKED(IDC_FORCE_VERTEX_COLOR_LIGHTING, OnForceVertexColorLighting) //}}AFX_MSG_MAP END_MESSAGE_MAP() //============================================================================================ BOOL CConstraintMeshDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CConstraintMeshDlg::OnForceStage0Modulation() { UpdateData(); _CM->forceStageModulationByColor(0, m_ForceStage0Modulation ? true : false /* VC WARNING */); } void CConstraintMeshDlg::OnForceStage1Modulation() { UpdateData(); _CM->forceStageModulationByColor(1, m_ForceStage0Modulation ? true : false /* VC WARNING */); } void CConstraintMeshDlg::OnForceStage2Modulation() { UpdateData(); _CM->forceStageModulationByColor(2, m_ForceStage0Modulation ? true : false /* VC WARNING */); } void CConstraintMeshDlg::OnForceStage3Modulation() { UpdateData(); _CM->forceStageModulationByColor(3, m_ForceStage0Modulation ? true : false /* VC WARNING */); } void CConstraintMeshDlg::OnForceVertexColorLighting() { UpdateData(); _CM->forceVertexColorLighting(m_ForceVertexColorLighting ? true : false /* VC WARNING */); }