// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" ///////////// // INCLUDE // ///////////// // Misc; #include "nel/misc/debug.h" // client. #include "time_client.h" #include "interface_v3/interface_manager.h" #include "nel/gui/interface_property.h" #include "client_cfg.h" #include "net_manager.h" #include "game_share/zc_shard_common.h" #include "weather.h" #include "game_share/light_cycle.h" /////////// // USING // /////////// using namespace std; //////////// // GLOBAL // //////////// sint64 T0 = 0; // Time for the last frame. sint64 T1 = 0; // Time for the current frame. sint64 TS = 0; // Time since the really first Frame. sint64 DT64 = 0; // Diff time with current and last frame in ms. float DT = 0.f; // Diff time with current and last frame in sec. TTime TSend = 0; // Next Time to send motions. TTime DTSend = 100; // Delta of time to generate the next time to send motions. double TimeInSec = 0.0; // Time for the current frame in second. double FirstTimeInSec = 0.0; // Game local origin time float TimeFactor = 1.f; // Factor applied to current date (local mode only) TTime LCT = 1000; // Default LCT (Lag Compensation time). TTime LocalTimeStep = 100; // Time Step factor on the client. TTime CurrentPacketTime = 0; // Local Time for the current packet. uint8 CurrentPacket = 0; // Packet currently valid. uint8 LastPacketReceived = 0; // Last received packet. uint8 LastPacketAck = 0; // Last acknowledged packet. NLMISC::TGameCycle LastGameCycle = 0; CRyzomTime RT; CClientDate SmoothedClientDate; // Hierarchical timer H_AUTO_DECL ( RZ_Client_Update_Time ) /////////// // LOCAL // /////////// // Map with all time for each packet sent to the server. map PacketTime; // Map with all Infos for each packet received. map PacketInfos; /////////////// // FUNCTIONS // /////////////// //----------------------------------------------- // removePacketTime : // Remove the packet 'numPacket' from the 'PacketTime' list. //----------------------------------------------- void removePacketTime(uint8 numPacket) { PacketTime.erase(numPacket); }// removePacketTime // //----------------------------------------------- // insertPacketTime : // Insert a packet in the PacketTime map. //----------------------------------------------- void insertPacketTime(uint8 numPacket, TTime time) { PacketTime.insert(make_pair(numPacket, time)); }// insertPacketTime // //----------------------------------------------- // checkLocalTimeStep : // Check if the Local Time Step is still valid with the new packet. //----------------------------------------------- void checkLocalTimeStep(const CPacketInfos &packetInfos) { // Compute how many packets there are since the current packet. sint nbPacket = packetInfos.Num - CurrentPacket; if(nbPacket < 0) nbPacket += 256; // \todo GUIGUI : check why this happen. if(nbPacket==0) return; // Compute the predicted Local Time for this packet. TTime predictedTime = CurrentPacketTime + LocalTimeStep*nbPacket; TTime localTimeStep = LocalTimeStep; // If the predicted time is too small according to the min time computed for the packet -> increase 'LocalTimeStep'. if(predictedTime < packetInfos.Min) { // nlwarning("packetInfos.Min : %f", (double)packetInfos.Min); // nlwarning("CurrentPacketTime : %f", (double)CurrentPacketTime); // nlwarning("packetInfos.Min - CurrentPacketTime : %f", (double)((double)packetInfos.Min - (double)CurrentPacketTime)); LocalTimeStep = (packetInfos.Min - CurrentPacketTime)/nbPacket; // nlwarning("LocalTimeStep : %f", (double)LocalTimeStep); } // If the predicted time is too big according to the max time computed for the packet -> increase 'LocalTimeStep'. else if(predictedTime > packetInfos.Max) { // nlwarning("packetInfos.Max : %f", (double)packetInfos.Max); // nlwarning("CurrentPacketTime : %f", (double)CurrentPacketTime); // nlwarning("packetInfos.Max - CurrentPacketTime : %f", (double)((double)packetInfos.Max - (double)CurrentPacketTime)); LocalTimeStep = (packetInfos.Max - CurrentPacketTime)/nbPacket; // nlwarning("LocalTimeStep : %f", (double)LocalTimeStep); } if(LocalTimeStep == 0) { LocalTimeStep = localTimeStep; // nlwarning("LocalTimeStep (corrected): %f", (double)LocalTimeStep); } }// checkLocalTimeStep // //----------------------------------------------- // removePacket : // Remove the packet 'numPacket' from the 'PacketInfos' list. //----------------------------------------------- void removePacket(uint8 numPacket) { PacketInfos.erase(numPacket); }// removePacket // //----------------------------------------------- // insertPacket : // Insert the packet received information in a list. //----------------------------------------------- void insertPacket(const CPacketInfos &packetInfos) { // Upadte the last packet received. LastPacketReceived = packetInfos.Num; // Insert the packet information. PacketInfos.insert(make_pair(LastPacketReceived, packetInfos)); // Check Local Time Step with the new packet. checkLocalTimeStep(packetInfos); }// insertPacket // //----------------------------------------------- // getSentPacketTime : // Return the sent time for a given packet or 0 if the packet is not found //----------------------------------------------- TTime getSentPacketTime(uint8 numPacket) { map::iterator it = PacketTime.find(numPacket); if(it != PacketTime.end()) return (*it).second; else return 0; }// getSentPacketTime // //----------------------------------------------- // ackPacketTimeBefore : // //----------------------------------------------- void ackPacketTimeBefore(uint8 ackPacketNumber) { // If the acknowledged packet is not in the list -> player do not have send any packet for the time. map::iterator itEnd = PacketTime.find(ackPacketNumber); if(itEnd != PacketTime.end()) { // If the packet cannot be found -> First valid packet the server is acknowledging map::iterator itBegin = PacketTime.find(LastPacketAck); if(itBegin != PacketTime.end()) { while(itBegin != itEnd) { // map::iterator itTmp = itBegin; itBegin++; // Destroy packets between the last acknowledged packet and the recent one. PacketTime.erase(itTmp); if(itBegin == PacketTime.end()) itBegin = PacketTime.begin(); } } } LastPacketAck = ackPacketNumber; }// ackPacketTimeBefore // static CInterfaceProperty *InterfaceTime = NULL; static CInterfaceProperty *InterfaceServerTick = NULL; static CInterfaceProperty *InterfaceSmoothServerTick = NULL; static CInterfaceProperty *InterfaceDay = NULL; static CInterfaceProperty *InterfaceDayBeforeNextZCDistrib = NULL; //----------------------------------------------- // initClientTime // //----------------------------------------------- void initClientTime() { nlassert (InterfaceTime == NULL); nlassert (InterfaceServerTick == NULL); nlassert (InterfaceSmoothServerTick == NULL); nlassert (InterfaceDay== NULL); nlassert (InterfaceDayBeforeNextZCDistrib== NULL); InterfaceTime = new CInterfaceProperty; InterfaceServerTick = new CInterfaceProperty; InterfaceSmoothServerTick = new CInterfaceProperty; InterfaceDay = new CInterfaceProperty; InterfaceDayBeforeNextZCDistrib = new CInterfaceProperty; CInterfaceManager *pIM= CInterfaceManager::getInstance(); // get a direct link to the database NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CURRENT_TIME"); InterfaceTime->link("UI:VARIABLES:CURRENT_TIME"); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CURRENT_SERVER_TICK"); InterfaceServerTick->link("UI:VARIABLES:CURRENT_SERVER_TICK"); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK"); InterfaceSmoothServerTick->link("UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK"); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:CURRENT_DAY"); InterfaceDay->link("UI:VARIABLES:CURRENT_DAY"); NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB"); InterfaceDayBeforeNextZCDistrib->link("UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB"); } //----------------------------------------------- void releaseClientTime() { if (InterfaceTime) { delete InterfaceTime; InterfaceTime = NULL; } if (InterfaceServerTick) { delete InterfaceServerTick; InterfaceServerTick = NULL; } if (InterfaceSmoothServerTick) { delete InterfaceSmoothServerTick; InterfaceSmoothServerTick = NULL; } if (InterfaceDay) { delete InterfaceDay; InterfaceDay = NULL; } if (InterfaceDayBeforeNextZCDistrib) { delete InterfaceDayBeforeNextZCDistrib; InterfaceDayBeforeNextZCDistrib = NULL; } } //----------------------------------------------- // updateClientTime : // //----------------------------------------------- CWidgetManager::SInterfaceTimes times; void updateClientTime() { H_AUTO_USE ( RZ_Client_Update_Time ) // Last T0 T0 = T1; // Constant delta time ? if (ClientCfg.ForceDeltaTime == 0) { T1 = ryzomGetLocalTime(); if (T1 <= T0) { // This case is known to occurs if the framerate is very fast (e.g. during the // loading stage) or if the machine has got a heavy load (e.g. lots of AGP data) // delaying the timer updates. //nlwarning ("getLocalTime has returned the same time! START"); while (T1 <= T0) { T1 = ryzomGetLocalTime(); // give up the time slice to let time to other process NLMISC::nlSleep(0); } //nlwarning ("getLocalTime has returned the same time! END"); } } else { // First time ? static bool firstTime = true; if (firstTime) { T1 = ryzomGetLocalTime(); firstTime = false; } else { T1 += ClientCfg.ForceDeltaTime; } } if(T0 == T1) nlwarning("updateClientTime: T0 should not be = T1."); // Update time variables DT64 = T1-T0; TS += DT64; DT = ((float)DT64)*0.001f; TimeInSec = T1*0.001; // First time ? if (FirstTimeInSec == 0.0) FirstTimeInSec = TimeInSec; // Set the InterfaceManager current time. if (InterfaceTime) InterfaceTime->setSInt64(T1); if (InterfaceServerTick) InterfaceServerTick->setSInt64(NetMngr.getCurrentServerTick()); // Set the Smooth ServerTick if (InterfaceSmoothServerTick) InterfaceSmoothServerTick->setSInt64(NetMngr.getCurrentSmoothServerTick()); // Day, and Day before ZC distrib if(InterfaceDay) InterfaceDay->setSInt64(RT.getRyzomDay()); if(InterfaceDayBeforeNextZCDistrib) { sint d= RT.getRyzomDay()%ZCSTATE::ZCDistribPeriod; // Must dispaly at least "1". d= ZCSTATE::ZCDistribPeriod - d; InterfaceDayBeforeNextZCDistrib->setSInt64(d); } #ifdef ENABLE_INCOMING_MSG_RECORDER // Init For the Replay. if(NetMngr.isReplayStarting()) NetMngr.startReplay(); #endif times.lastFrameMs = T0; times.thisFrameMs = T1; times.frameDiffMs = DT64; CWidgetManager::getInstance()->updateInterfaceTimes( times ); }// updateClientTime // // update smoothed time void updateSmoothedTime() { #define REAL_SECONDS_TO_RYZOM_HOUR(s) (double(s) * 10 / double(RYZOM_HOURS_IN_TICKS)) // CClientDate oldSmoothedClientDate = SmoothedClientDate; double dHour = REAL_SECONDS_TO_RYZOM_HOUR(DT); SmoothedClientDate.Hour += (float) dHour; if (SmoothedClientDate.Hour > WorldLightCycle.NumHours) { SmoothedClientDate.Day += (sint32) ceil(dHour / WorldLightCycle.NumHours); SmoothedClientDate.Hour = (float) fmod(SmoothedClientDate.Hour, WorldLightCycle.NumHours); } double smoothedClientDateInHour = (double) SmoothedClientDate.Day * 24 + SmoothedClientDate.Hour; double ryzomDateInHour = (double) RT.getRyzomDay() * 24 + (double) RT.getRyzomTime(); const double SMOOTHED_DATE_MAX_ERROR_IN_RYZOM_HOUR = REAL_SECONDS_TO_RYZOM_HOUR(10); double hourError = fabs(smoothedClientDateInHour - ryzomDateInHour); if (hourError > SMOOTHED_DATE_MAX_ERROR_IN_RYZOM_HOUR) { if (smoothedClientDateInHour < ryzomDateInHour) { // smoothed time is late SmoothedClientDate.Day = RT.getRyzomDay(); SmoothedClientDate.Hour = RT.getRyzomTime(); } else { if (hourError > (2 * SMOOTHED_DATE_MAX_ERROR_IN_RYZOM_HOUR)) { // if difference is too big, rescale smoothed time on server time SmoothedClientDate.Day = RT.getRyzomDay(); SmoothedClientDate.Hour = RT.getRyzomTime(); } else { // cancel time increment (wait until server time is up with smoothed client time) SmoothedClientDate = oldSmoothedClientDate; } } } }