// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdafx.h"
#include "resource.h"
#include "GetVal.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// GetVal dialog
//#define CARACTERES_INVALIDE "/\:*?"<>|"
char CaracteresInvalides[]={47,92,58,'*','?',34,60,62,124,0};
GetVal::GetVal(CWnd* pParent /*=NULL*/)
: CDialog(GetVal::IDD, pParent)
{
//{{AFX_DATA_INIT(GetVal)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void GetVal::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(GetVal)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(GetVal, CDialog)
//{{AFX_MSG_MAP(GetVal)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// GetVal message handlers
void GetVal::OnOK()
{
// TODO: Add extra validation here
NameOk=1;
CEdit *EditStr=(CEdit*)GetDlgItem(IDC_EDIT_ADD_TERRITOIRE);
CString rString;
EditStr->GetWindowText( rString );
int size = rString.GetLength();
name = new char[size+1];
strcpy (name, rString);
/**((short*)name)=size;
EditStr->GetLine(0,name,size);
for (int i=0;iSetFocus();
ed->SetLimitText(100);
}
return CDialog::WindowProc(message, wParam, lParam);
}