// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef TL_SHEETS_PACKER_CFG_H
#define TL_SHEETS_PACKER_CFG_H
//////////////
// Includes //
//////////////
// Misc.
#include "nel/misc/types_nl.h"
#include "nel/misc/config_file.h"
// std.
#include
//---------------------------------------------------
// CClientConfig :
// Struct to manage a config file for the client.
//---------------------------------------------------
struct CClientConfig
{
// the config file must be always be available
NLMISC::CConfigFile ConfigFile;
void init (const std::string &configFileName);
/// Save the cfg file when exit the client ?
bool SaveConfig;
/// Data Path.
std::vector DataPath;
/// True if we want the packed sheet to be updated if needed
bool UpdatePackedSheet;
/// Name of the scene to play.
std::string SceneName;
/// Path for the Id file.
std::string IdFilePath;
// Enable/disable Floating Point Exceptions
bool FPExceptions;
std::string LigoPrimitiveClass;
// TODO
std::string LanguageCode;
public:
/// Constructor.
CClientConfig();
friend void setValues ();
/// Serialize CFG.
virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
/// End process
void release ();
};// CClientConfig //
////////////
// GLOBAL //
////////////
extern CClientConfig AppCfg;
extern const std::string ConfigFileName;
#endif // TL_SHEETS_PACKER_CFG_H
/* End of sheets_packer_cfg.h */