// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_FACTION_WAR_MANAGER_H
#define CL_FACTION_WAR_MANAGER_H
/////////////
// INCLUDE //
/////////////
#include "nel/misc/types_nl.h"
#include "game_share/pvp_clan.h"
///////////
// CLASS //
///////////
/**
* All active faction wars
* \author Stephane Coutelas
* \author Nevrax France
* \date 2005
*/
class CFactionWarManager
{
public:
/// singleton init
static void init();
/// singleton release
static void release();
/// instance accessor
static CFactionWarManager * getInstance();
/// add a faction war
void addFactionWar(PVP_CLAN::CFactionWar fw);
/// stop a faction war
void stopFactionWar(PVP_CLAN::CFactionWar fw);
/// true if there's a conflict between the two factions
bool areFactionsInWar(PVP_CLAN::TPVPClan clan1, PVP_CLAN::TPVPClan clan2);
private:
/// ctor
CFactionWarManager(){}
/// dtor
~CFactionWarManager();
/// unique instance
static CFactionWarManager * _Instance;
/// faction wars
std::vector< PVP_CLAN::CFactionWar > _FactionWarOccurs;
};
#endif // CL_FACTION_WAR_MANAGER_H
/* End of faction_war_manager.h */