void pp_stereo_debug( // Per fragment parameters float2 texCoord : TEXCOORD0, // Fragment program constants uniform sampler2D cTex0 : TEX0, uniform sampler2D cTex1 : TEX1, // Output color out float4 oCol : COLOR) { float4 t1 = tex2D(cTex0, texCoord); float4 t2 = tex2D(cTex1, texCoord); if (!any(t1 - t2)) { oCol = (t1 * 0.5) + (t2 * 0.5); oCol.g = 0.5 + (oCol.g * 0.5); } else { oCol = (t1 * 0.5) + (t2 * 0.5); oCol.r = 0.5 + (oCol.r * 0.5); } }