// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "graph.h" // // Namespaces // using namespace NLMISC; using namespace NL3D; using namespace std; // // Variables // bool CGraph::Display = true; bool CGraph::DisplayAverageValue = true; void CGraph::renderGraph () { // Display the background uint32 w, h; CNELU::Driver->getWindowSize (w, h); float ScreenWidth = (float) w; float ScreenHeight = (float) h; if (w == 0 || h == 0) return; float iw = 1.f / w; float ih = 1.f / h; NL3D::CViewport vp; CDRU::drawQuad(X * iw, Y * ih, (X+Width) * iw, (Y+Height) * ih, *CNELU::Driver, BackColor, vp); Peak = 0.0f; float sum = 0.0f; CRGBA lineCol; if ( LineMode ) { lineCol.set (BackColor.R, BackColor.G, BackColor.B, 255); } else { lineCol.set (255,255,255,BackColor.A); } float pos = X+Width-1; uint i = 0; for (deque::reverse_iterator it = Values.rbegin(); it != Values.rend(); it++) { float value = (*it) * Height / MaxValue; if (value > Height) value = Height; CVector vect1; if ( LineMode ) { vect1.x = pos-1; vect1.y = PrevY; } else { vect1.x = pos; vect1.y = Y; } PrevY = Y + value; CDRU::drawLine(vect1.x * iw, vect1.y * ih, pos * iw, PrevY * ih, *CNELU::Driver, lineCol); pos--; if ((*it) > Peak) Peak = *it; sum += *it; i++; } // Display max float value = Peak * Height / MaxValue; if (value > Height) value = Height; float peakval = Y+value; CRGBA frontCol (min(BackColor.R*2,255),min(BackColor.G*2,255),min(BackColor.B*2,255),min(BackColor.A*2,255)); CDRU::drawLine(X * iw, peakval * ih, (X+Width) * iw, peakval * ih, *CNELU::Driver, frontCol); // Display average float average = sum / (float)Values.size(); value = average * Height / MaxValue; if (value > Height) value = Height; float avrval = Y+value; CDRU::drawLine(X * iw, avrval * ih, (X+Width) * iw, avrval * ih, *CNELU::Driver, frontCol); } void CGraph::addOneValue (float value) { if (value < 0.0f) value = 0.0f; Values.push_back (value); while (Values.size () > Width) Values.pop_front (); // if (Values.back() > Peak) // Peak = Values.back(); } void CGraph::addValue (float value) { TTime currentTime = (uint64) (1000 * NLMISC::CTime::ticksToSecond(NLMISC::CTime::getPerformanceTime())); while (Values.size () == 0 || currentTime > CurrentQuantumStart + Quantum) { CurrentQuantumStart += Quantum; addOneValue (); } Values.back() += value; // if (Values.back() > Peak) // Peak = Values.back(); }