// by default, use WIN displayer FixedSessionId = 0; DontUseStdIn = 0; DontUseAES = 1; DontUseNS=1; // by default, use localhost to find the naming service //NSHost = "localhost"; // "ld-02"; // "linuxshard0"; // localhost"; // NSHost = "localhost"; AESHost = "localhost"; AESPort = 46702; // Use Shard Unifier or not DontUseSU = 1; // AI & EGS NbPlayersLimit = 5000; NbGuildsLimit = 15000; // EGS NbObjectsLimit = 50000; NbNpcSpawnedByEGSLimit = 5000; NbForageSourcesLimit = 10000; NbToxicCloudsLimit = 200; // AI NbPetLimit = 20000; // NbPlayersLimit*4 NbFaunaLimit = 25000; NbNpcLimit = 15000; Paths += { "../common/data_leveldesign/leveldesign/DFN", "data_shard", "../common/data_common", "../common/data_leveldesign/primitives" }; PathsNoRecurse += { "../common/data_leveldesign/leveldesign/Game_elem", // for sheet_id.bin "../common/data_leveldesign/leveldesign/game_element", // not needed at all "../common/data_leveldesign/leveldesign/world_editor_files", // for primitive format "../common/data_leveldesign/leveldesign/World", // static fame and weather ? "../common/data_leveldesign/leveldesign/DFN/basics" // Needed for outposts }; GeorgePaths = { "../common/data_leveldesign/leveldesign/Game_elem", "../common/data_leveldesign/leveldesign/game_element" }; // where to save generic shard data (ie: packed_sheet) WriteFilesDirectory = "src/ai_service/"; // Root directory where data from shards are stored into SaveShardRoot = "save_shard"; // Where to save specific shard data (ie: player backup), relatively to SaveShardRoot SaveFilesDirectory = ""; // Will SaveFilesDirectory will be converted to a full path? ConvertSaveFilesDirectoryToFullPath = 0; /* Force default value for PDLib directory (e.g. SaveFilesDirectory...) * PLEASE NOTICE THAT THIS LINE MUST BE LEFT TO "" * Only log analyser must have the $shard parameter to find all shards root directory */ PDRootDirectory = ""; // This is the mapping for logical continent to physical one ContinentNameTranslator = { }; // This is the list of continent to use with their unique instance number UsedContinents = { "newbieland", "20" }; // define the primitives configuration used. UsedPrimitives = { "newbieland", }; FontName = "Lucida Console"; FontSize = 9; IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" }; // If the update loop is too slow, a thread will produce an assertion. // By default, the value is set to 10 minutes. // Set to 0 for no assertion. UpdateAssertionThreadTimeout = 600000; DefaultMaxExpectedBlockSize = 200000000; // 200 M ! DefaultMaxSentBlockSize = 200000000; // 200 M ! // how to sleep between to network update // 0 = pipe // 1 = usleep // 2 = nanosleep // 3 = sched_yield // 4 = nothing UseYieldMethod = 0; // Set to one to use a full static fame and fame propagation matrix instead of // a lower left half matrix. Remember to update static_fames.txt before // activating this feature (which can be turned on/off at run time). UseAsymmetricStaticFames = 1; // link the common configuration file // a list of system command that run at server startup. SystemCmd = {}; ////////////////////////////////////////////////////////////////////////////// //- Basic (specific) heal profile parameters --------------------------------- // Downtime for normal heal (on other bots of the group) HealSpecificDowntime = 100; // Downtime for self heal HealSpecificDowntimeSelf = 100; ////////////////////////////////////////////////////////////////////////////// // Enable caching of ligo primitive in binary files CachePrims = 1; // Log to see which primitives where loaded from cache CachePrimsLog = 0; // do not log the corrected position. LogAcceptablePos = 0; // do not log group creation failure LogGroupCreationFailure = 0; // do not log aliad tree owner construstion. LogAliasTreeOwner = 0; // do not log outpost info LogOutpostDebug = 0; // Speed factor, for debug purpose only. Don't set to high speed factor ! SpeedFactor = 1; // Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX. TimerSpeedUp = 1; // Default timer for wander behavior DefaultWanderMinTimer = 50; // 5s DefaultWanderMaxTimer = 100; // 10s // Fame and guard behavior // Fame value under witch the guard attack the player in sigth FameForGuardAttack = -450000; // The minimum of fame for guard to help the player FameForGuardHelp = -200000; // The default aggro distance for NPC DefaultNpcAggroDist = 15; // The default escort range for escort behavior DefaultEscortRange = 10; // Limits for multi IA test NbFaunaLimit = 25000; NbNpcLimit = 10000; NbFxLimit = 200; BotRepopFx = ""; PathsNoRecurse += { "data_leveldesign/leveldesign/game_element/emotes" }; TribeNamePath = "data_leveldesign/leveldesign/world_editor_files/families"; // GROUP KEYWORDS // used mainly in event handlers to determine to which groups events apply KeywordsGroupNpc = { "patrol", // a group of bots who guard a patrol route or point "convoy", // a group with pack animals who follow roads from place to place "with_players", // a group who may travel with players }; // BOT KEYWORDS // used mainly in npc_state_profile to determine which ai profiles to assign to which bots KeywordsBotNpc = { "team_leader", // a bot who leads the way in front of their team (and acts as leader // in discussion with players) "animal_leader", // a bot who leads pack animals "guard", // a bot who is a guard of some sort (eg karavan guard) "emissary", // eg karavan emissary "preacher", // eg kami preacher "guardian", // typically kami guardians "vip", // someone who has an escort of players or NPCs (assumed to be harmless) }; // STATE KEYWORDS // used mainly in event handlers to determine to which state events apply // eg: when a player goes link dead if the team that this player is escorting // is in a dangerous area the team may enter a 'protect ourselves and wait for // players' punctual state KeywordsStateNpc = { "safe", // eg the gathering point at town entrance "dangerous", // eg a route through the wilds }; ColourNames = { "red : 0", "beige : 1", "green : 2", "turquoise : 3", "blue : 4", "violet : 5", "white : 6", "black : 7", "redHair: 0", "blackHair: 1", }; // Any primitive containing one of this word will not be loaded PrimitiveFilter = { // "dynfauna", // "staticfauna", }; ////////////////////////////////////////////////////////////////////////////// // Aggro // ////////////////////////////////////////////////////////////////////////////// AggroReturnDistCheck = 15.0; AggroReturnDistCheckFauna = 15.0; AggroReturnDistCheckNpc = 1.5; AggroD1Radius = 250.0; AggroD2Radius = 150.0; AggroPrimaryGroupDist = 0.0; AggroPrimaryGroupCoef = 0.0; AggroSecondaryGroupDist = 0.0; AggroSecondaryGroupCoef = 0.0; AggroPropagationRadius = 60.0; NegFiltersDebug += { "NET", "ADMIN", "MIRROR", "NC", "PATH", "BSIF", "IOS", "FEVIS" }; NegFiltersInfo += { "NET", "ADMIN", "MIRROR", "NC", "CF", "TimerManagerUpdate", "VISION_DELTA", "FEIMPE", "FEVIS" }; NegFiltersWarning += { "LNET", "FEHACK", "FERECV", "CT_LRC", "AnimalSpawned" };